GetType().Name, _car.Run()); } } 使用: 代码语言:javascript 代码运行次数:0 运行 AI代码解释 var container = new UnityContainer(); container.RegisterType<ICar, BMW>(); var driver = container.Resolve<Driver>(); driver.RunCar(); 我们使用Resolve来解析我们想要的调用对象,在这里是Driver。 示例...
Aop介绍 我们先看一下wiki百科的介绍 Traditional software development focuses on decomposing systems into units of primary functionality, while recognizing that there are other issues of concern that do not fit well into the primary decomposition. The traditional development process leaves it to the progr...
WebGL: Added fallback configuration for company name, product name and product version to ensure the web cache is always enabled. (UUM-3944) WebGL: Fixed bug where the old input system wasn't recognizing stationary touch input. (UUM-1137) WebGL: Fixed connection between the WebGL player ...
Prefer Namespace is now handled correctly in the TypeSelectorDrawerSettings. PropertyTrees now automatically create a SerializedObject when UnityObjects are provided without one. This fixes various edge-case issues when using PropertyTrees for Unity types manually, such as undo not working for some Un...
Text Recognition Scene: Created a new scene and demo manager dedicated to text recognition, enhancing the plugin's capabilities in processing and recognizing text from images. Menu Enhancements: Added a Text Recognition menu to the Huawei plugin for easier access and management. ...
ThisbookisforgamedevelopersandenthusiastswhowanttogetstartedwithgamedevelopmentwithUnity2017.NopriorexperienceofC#isrequired. 加入书架 开始阅读 手机扫码读本书 书籍信息 目录(239章) 最新章节 【正版无广】Summary PlayerController.cs Code How to export and make it playable Animator 3D animations ...
/* 非实时转写错误码基码 */ } /** * MSPSampleStatus indicates how the sample buffer should be handled * MSP_AUDIO_SAMPLE_FIRST - The sample buffer is the start of audio * If recognizer was already recognizing, it will discard * audio received to date and re-start the recognition * MSP...
实在没有找到Unity容器的AOP应用程序示例的说明,在微软官网找到了教程(https://docs.microsoft.com/zh-cn/previous-versions/msp-n-p/dn507492(v%3dpandp.30))看的眼睛疼,而且说得也不是很详细。我自己根据一些资料做了个demo。关键代码: 代码语言: ...
最简单的注册方式就是实例注册,Unity容器负责维护对一个类型的单例引用,比如: 有如下的实际类型: 代码语言:javascript 代码运行次数:0 AI代码解释 namespace ConsoleSample{publicclassSampleClass{publicint ReferenceCount{get;set;}publicvoidIncrease(){this.ReferenceCount++;}}} ...