一、删除项目根目录下的Library/PackageCache和Library/ScriptAssemblies,重启unity。 二、从别的项目下的Library/ScriptAssemblies文件夹下,拷来Unity.TextMeshPro.dll和Unity.TextMeshPro.Editor.dll,放置在Library/ScriptAssemblies文件夹下,重启unity。(假若你不想重启unity,也可以把dll直接扔在Plugins文件夹下,下次重启unity可能会出现namespace冲突的问题,到...
探索来自游戏开发者和行业领袖的真实案例研究,了解如何使用Unity推动创新游戏、模拟和互动应用。了解他们是如何成功的——以及您也可以如何成功。 最佳实践 通过专家提示、技术最佳实践和关于脚本、渲染、性能、部署等的教程掌握Unity。通过经过验证的工作流程构建更好的游戏和互动内容。
The type or namespace name`UnityEditor' could not be found. Areyoumissing a using directiveor an assembly reference? 为什么会这样呢? 因为Unity在发布游戏的时候不会使用UnityEditor命名空间的程序集UnityEditor.dll,自然就不能识别UnityEditor命名空间了。 所以说,UnityEditor命名空间及其中的编辑器类只能在编...
Unity Asset目录中,如果脚本中引用了UnityEditor 那么该脚本就应该放在Editor文件夹下 ( 如果没有,就新建一个名为Editor的文件夹) 具体错误字符: Assets/CreateGuanJians.cs(4,7):errorCS0246: The typeornamespacename `UnityEditor' could not be found. Are you missing an assembly reference? ErrorbuildingPla...
因此,即使Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll文件存在,也要执行以下操作:生成以下错误:“类型或命名空间名称'Linq‘在命名空间'System.Xml’中不存在。 浏览0提问于2011-02-06得票数 2 1回答 错误CS0234:命名空间'UnityEngine.XR.WSA‘中不存在类...
{EditorGUILayout.HelpBox("Not found Animator component.",MessageType.Warning);return;}//动画未初始化 returnif(!animator.isInitialized){EditorGUILayout.HelpBox("Animator is not initialized.",MessageType.Warning);return;}//获取所有动画片段varclips=animator.runtimeAnimatorController.animationClips;if(clips...
UniTask can run on Unity Editor like an Editor Coroutine. However, there are some limitations.UniTask.Delay's DelayType.DeltaTime, UnscaledDeltaTime do not work correctly because they can not get deltaTime in editor. Therefore run on EditMode, automatically change DelayType to DelayType.Realtime...
hello I am using unity 2019.4.0f1 (Android) and I have some problems, the first one is the one I leave below "The type or namespace name 'iOS' does not exist in the namespace 'UnityEditor'" I tried to remove some of the code that causes ...
Added better error messages when a type is expected or not found. Project Generation: Removed the CSharp suffix from the project names. Removed reference to a system wide msbuild targets file. Wizards: Added support for Unity messages in non Behaviour types such as Editor or EditorWindow. Swit...
error CS0246: The type or namespace name 'Command' could not be found (are you missing a using directive or an assembly reference?) error CS0115: 'LobbyManager.OnStartHost()': no suitable method found to override error CS0115: 'LobbyManager.OnMatchCreate(bool, string, MatchInfo)': no suita...