1、Behavior Designer - Behavior Trees for Everyone AAA 工作室使用行为树来创建栩栩如生的 AI。有了Opsive 的 Behavior Designer,便可以将行为树的力量带给 Unity! Behavior Designer 是专为每个人设计的行为树实现 - 程序员、艺术家、设计师。 Behavior Designer 提供
2、Behavior Designer 行为树插件,支持可视化编辑,可以创建任务逻辑,AI对话 3、Odin 编辑器定制及虚拟...
比如本人就多次对FlowCanvas/NodeCanvas/BehaviorDesigner的作者交流讨论、提出多项建议(如1、2等),最后被采纳。 如果有必要,我们决定修改第三方插件,我们需要承担从此不能再轻易更新这些插件的后果。但此时我们都可以反问自己:“这个第三方插件是否已经太不满足我们的需求了?我们是否应该开始重新造更适合我们的轮子了?”...
NodeCanvas 2.9.7f.unitypackage Obfuscator 2.5.2.unitypackage Obi Rope 4.1.unitypackage Octave3D-Level Design v2.2.3.1.6.unitypackage Odin - Inspector and Seria.unitypackage Odin - Inspector and Serializer 2.0.20.unitypackage Odin - Inspector and Serializer 2.1.4.unitypackage OpenCV for Unity 2.3...
Node_Editor_Framework - Node Editor framework for Unity3D Entitas-CSharp - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity adic - Lightweight dependency injection container for Unity uFrame.Complete - All in one repo, includes: Kernel, Designer...
VS Code Development Back to the Top Getting Started with VS Code Visual Studio Code is a lightweight but powerful source code editor which runs on your desktop and is available for Windows, macOS and Linux. It comes with built-in support for JavaScript, TypeScript and Node.js and has a ...
Maintain canvas child position on resize MainWindow property is null in Application instance when window is created before Application object MainWindow.xaml vs App.xaml, whats the difference Make a Canvas fill it's parent container? Make a Combo Box look like a Text Box Make a UserControl not...
状态机:NodeCanvas、PlayMaker 行为树:NodeCanvas、BehaviorDesigner 事件驱动可视化编程:FlowCanvas 非线性编辑:Unity Director Sequencer(尚未发布)、Slate、Flux(出名但不好) 开发者不能有因使用第三方插件而感到“技术性羞耻自卑”的心态。 相反,开发者应该发挥开发的能力去评估一款第三方插件是否优秀,评估的角度包括:...
UI: CanvasRenderer can now take multiple Materials. Like a MeshRenderer each material refers to a SubMesh of the configured Mesh UI: CanvasRenderer now takes a Mesh instead of List this allows for the use of imported meshs as part of the UI UI: UI.Text now accounts for trailing white sp...
Now providing a Canvas Group Tint Black parameter at the SkeletonGraphic Inspector in the Advanced section. When using the Spine/SkeletonGraphic Tint Black shader you can enable this parameter to receive proper blending results when using Additive blend mode under a CanvasGroup. Be sure to ...