// Validate the menu item defined by the function above. // The menu item will be disabled if this function returns false. [MenuItem("MyMenu/Log SelectedTransformName", true)] static bool ValidateLogSelectedTransformName () { // Return false if no transform is selected. returnSelection.acti...
// Examples ofVideoPlayerfunction using UnityEngine; public class Example :MonoBehaviour{ void Start() { // Will attach aVideoPlayerto the main camera.GameObjectcamera =GameObject.Find("MainCamera"); //VideoPlayerautomatically targets the camera backplane when it is added // to a camera object,...
Fixed size playspace – The user specifies the maximum playspace size in the init call. One-time scan process – The process requires a discrete scanning phase where the user walks around, defining the playspace. Query functions will not function until after the scan has been finalized. ...
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function text(text) command.ShowText(text) end (CS.Main.MainPresenterについて呼び出したいpublicでstaticな関数が定義されているC#側のネームスペースを指定すれば大丈夫です) Main.MainPresenterの作成 lua側から呼び出す関数をC#側に記述します。
aLeasing or hiring goods or leasing land to a director of the company o terms no more favourable than the terms it is reasonable to expect the company to have offered, if the goods had been leased or hired or the land had been leased on the open market, to a person who is unconnected...
No compatible source was found for this media. Session ID: 2025-01-04:2370046ead8011747af07de7 Player Element ID: vjs_video_3 OK Close Modal Dialog(view in My Videos) ゲームオブジェクト/アクタとの連携 過去のブログ記事でも紹介しましたが、ゲーム...
If there is no valid light in the scene, UTS2 switches to default lighting, and now you can adjust its brightness. This property is assuming for using in special scenes mainly in VR Chat. If there is a valid directional light in the scene, this property will not be affected. ...
前置きはこのぐらいにして、ワールド空間でメッシュの法線を表示するシェーダーから始めます。Shader "Unlit/WorldSpaceNormals" { // no Properties block this time! SubShader { Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag // include file that contains UnityObjectToWorldNormal ...
using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; [CustomEditor(typeof(MyPlayer))] public class MyPlayerEditor : Editor { const string resourceFilename = "custom-editor-uie"; public override VisualElement CreateInspectorGUI() { VisualElement customInspe...