Texture2DinitTex=newTexture2D(IMG_WIDTH,IMG_HEIGHT,TextureFormat.ARGB32,false);//对于.ARGB32for(inti=0;i<IMG_HEIGHT;i++){for(intj=0;j<IMG_WIDTH;j++){intCount=i*IMG_WIDTH+j;initTex.SetPixel(i,j,newColor(float.Parse(dataArray[Count][0]),float.Parse(dataArray[Count][1]),float.Pa...
private void OnPostprocessTexture(Texture2D texture) { Debug.Log("导入贴图:" +texture.name); if (assetPath.Contains("GameAssets/Model") || assetPath.Contains("GameAssets/Effect")) { TextureImporter textureImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter; if (textureImporter != n...
public Texture2D t; void Start() { transform.localScale = new Vector3((float)t.width / (float)t.height, 1); Texture2D tt = new Texture2D(t.width, t.height); for (int y = 1; y < t.height - 1; y ) { for (int x = 1; x < t.width - 1; x ) { Color c = t.GetPi...
(); Texture2D targetTexture =newTexture2D(cameraResolution.width, cameraResolution.height);// Copy the raw image data into our target texturephotoCaptureFrame.UploadImageDataToTexture(targetTexture);// Do as we wish with the texture such as apply it to a material, etc.}// Clean upphoto...
导入2d图片检查器面板 1.Texture Type.(纹理类型) 选择要创建的纹理类型。 使用“纹理类型”属性选择要从源图像文件创建的纹理类型。“纹理导入”设置窗口中的其他属性会根据您设置的值而变化。 以下是可用于在Inspector(检测器)窗口 Unity 中配置各种纹理类型的属性。
Texture2D proceduralTexture =new Texture2D(textureWidth,textureWidth); //定义圆与圆之间的间距 float circleInterval = textureWidth / 4.0f; //定义圆的半径 float radius = textureWidth / 10.0f; //定义模糊系数 float edgeBlur = 1.0f / blurFactor; ...
Texture2D rgbTex=newTexture2D(sourcetex.width, sourcetex.height, TextureFormat.RGB24,true); Texture2D alphaTex=newTexture2D((int)(sourcetex.width * sizeScale), (int)(sourcetex.height * sizeScale), TextureFormat.RGB24,true);for(inti =0; i < sourcetex.width; ++i)for(intj =0; j < ...
Texture2D@out=newTexture2D(size,size,TextureFormat.RGBA32,true); for(inti=0;i<texs.Length;i++) { vartex=texs[i]; varoffest=offests[i]; varwidth=tex.width; varheight=tex.height; RenderTexturetmp=RenderTexture.GetTemporary(width,height,0,RenderTextureFormat.Default,RenderTextureReadWrite.Linear...
unity 2d 抗锯齿 unity2d抗锯齿unity抗锯齿设置 Name 名称 质量级别的名称Pixel Light Count 像素灯数量 前向渲染使用的像素灯的最大数量Texture Quality 纹理质量你可以设置使用最大分辨率的纹理或者部分纹理(低分辨率纹理的处理开销低)。选项有 完整分辨率,1/2分辨率,1/4分辨率,1/8分辨率。Anisotropic Textures 各向...