否则会导致创建vkCreateInstance时报错,并且Unity官方NativeRenderingPlugin范例没有任何文档提示 吐槽完后继续 在这个函数中接入我们要处理所有hook的函数 ↓ static PFN_vkGetInstanceProcAddr UNITY_INTERFACE_API InterceptVulkanInitialization(PFN_vkGetIns
1、官方的开源项目对于学习Native rendering很有帮助,但是框架不好:iOS下还需要将plugin的源码拷贝到Xcod...
RenderPluginExample : MonoBehaviour { public Camera m_Camera = null; public MeshFilter m_MeshFilter = null; public Texture2D m_MeshTexture = null; public Transform m_WorldObjectTransform = null; // SetupResources and GetRenderEventFunc are the two methods found in our native rendering plugin. ...
因此,在JNI中,我们需要将正确的java插件方法附加到这个渲染线程并执行它。这里概述的解决方案在多线程上下文中也很好用,前提是我们编写适当的JNI方法并通过GL.IssuePluginEvent调用它们。 参考文献: https://medium.com/xrpractices/external-texture-rendering-with-unity-and-android-b844bb7a35da https://github.com...
Other improvements include Native Rendering Plugin support for Nintendo Switch, which enables you to implement low-level rendering and work with Unity’s multi-threaded rendering. 其他改进包括对Nintendo Switch的本机渲染插件的支持,它使您能够实现低级渲染并与Unity的多线程渲染一起使用。
Multi-Display RenderingMulti-Monitor Rendering plugins,Syncker Pluginfor Multi-Node Rendering ProgrammingC#C++/C# Scriptable Render Pipeline (URP / HDRP)Rendering Sequence if fully accessible fromAPI/Scriptable Materials PhysicsRaycastIntersections Rigid BodyRigid Body ...
URP Foveated Rendering (OpenXR Support) Foveated Rendering is supported by the Universal Render Pipeline, and can be enabled when targeting compatible OpenXR platfo... Read more Released URP Foveated Rendering (Quest 2 Support) Foveated Rendering is supported by the Universal Render Pipeline, and ...
Multiview is based on native Unity multiview feature. It uses one camera to fulfill stereo rendering, reducing half of Draw Call and Occlusion Culling. Using this feature can increase frame rate dramatically in complex scenes. But multiview don’t support post processing. ...
GameObject Active&Deactive -> Renderer enable&disable -> Renderer.forceRenderingOff 隐藏物体的Update调用 FixedUpdate->Update/LateUpdate -> 间隔固定时间更新 若同时有大量物体调用Update相关函数,则自定义UpdateManager集中更新回调 Unity C# 与 LUA 交互调用 Unity C# 调用第三方Jar包 LUA 闭包 move C# logic ...
Returns the component of Type type if the GameObject has one attached, null if it doesn't. Will also return disabled components.