1、官方的开源项目对于学习Native rendering很有帮助,但是框架不好:iOS下还需要将plugin的源码拷贝到Xcod...
现在DX12,Vulkan,Metal,GLES3.1都支持了,估计很快就会加入吧 在Native代码中无法使用Unity的Shader Program我想着试着扩展一下,实现个Graphics.DrawMultiMesh之类的函数,Mesh的Layout文档里有,Texture ID也能获取,结果,卡在了Shader上。在Native Plugin里面完全无法使用Unity中写的Shader Program,难道要维护两套Shader?整个...
UniRate - A Unity plugin to easily manage the application frame rate and rendering interval. Particle MetaBalls - MetaBalls glory Fire-2D-in-Unity - Fire effect gpu-particles - A GPU Particle System BloodFx - Procedural blood stain shader Fragments - Fragment mesh objects for particle effects Fl...
Fixed a registration issue that could prevent the Visual Studio debugger to debug native programs. Fixed an exception that could happen when evaluating UnityScript and Boo expressions. Fixed a regression where changing the .NET API level in Unity wouldn't trigger an update of the project files. ...
[Optional] To use the full functions of this project, please also do:Window-Saints-Enable SaintsEditor. Note this will break your existing Editor plugin likeOdinInspector,NaughtyAttributes,MyToolbox,Tri-Inspector. If you're usingunitypackageor git submodule, but you put this project under another...
EditorCameraUtils Utilities for Camera rendering in the Editor. EditorConnection Handles the connection from the Editor to the Player. EditorGraphicsSettings Editor-specific script interface for Graphics Settings. EditorGUI These work pretty much like the normal GUI functions - and also have matching im...
UnityEditor.Rendering UnityEditor.SceneManagement UnityEditor.Sprites UnityEditor.TestTools UnityEditor.Timeline UnityEditor.UIUnityEditor.VersionControl ClassesEnumerations CheckoutMode CompletionAction FileMode MergeMethod OnlineState ResolveMethod RevertMode SubmitResult ...
Multi-Display RenderingMulti-Monitor Rendering plugins,Syncker Pluginfor Multi-Node Rendering ProgrammingC#C++/C# Scriptable Render Pipeline (URP / HDRP)Rendering Sequence if fully accessible fromAPI/Scriptable Materials PhysicsRaycastIntersections Rigid BodyRigid Body ...
<Reference Include="UnityEngine.TextRenderingModule"> <HintPath>D:\Software\Unity\2021.3.4\2021.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TilemapModule"> <HintPath>D:\Software\Unity\2021.3.4\2021.3.21f1...
We’ve also improved Decal gizmos: You can now control depth bias and draw order. We've also improved Decal gizmos: You can now control depth bias and draw order. 演示地址 With the forward-rendering path, Decal now correctly affects the normal buffer, which allows it to correctly affect ...