DirectionalIndicator :指示方向 TapToPlace :放置物体 UI 此次的教程链接:HoloLens2 开发 第三单元教学 :三位对象交互指南 可按压的实体按钮 : PressableRoundButton 预制体 跟随用户的动态菜单:菜单的预制体在混合现实工具包基础(MRTK Foundation)那个包(从Package进入)里。具体见教程:按钮和动态菜单面板 空间映射 导...
MRTK 中的运动控制器 可以从输入管理器访问手势和运动控制器。 按照教程进行作 混合现实 Academy 中提供了分步教程以及更详细的自定义示例: MR 输入 211:手势 MR 输入 213:运动控制器 MR 输入 213 - 运动控制器 下一个开发检查点 如果你遵循我们布局的Unity开发旅程,则你正在探索 MRTK 核心构建基块。 在此处,...
1. Import and Setup MRTK via the Features Tool Skip this step if your project is already setup for HoloLens dev. Download the MRTK features tool, https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/welcome-to-mr-feature-tool Install and setup MRTK, https://github.com/mic...
MRTKMixed Reality Toolkit is a Microsoft-driven project that provides a set of components and features, used to accelerate cross-platform MR app development in Unity. It supports Hololens, Windows Mixed Reality headset, OpenVR, Ultraleap, Mobile devices and now WebXR !
MethodsHTK 2017MRTK v2 Type Specific events for buttons, with input type info when relevant. Action / Gesture based input, passed along via events. Setup Place the InputManager in the scene. Enable the input system in the Configuration Profile and specify a concrete input system type. Conf...
MethodsHTK 2017MRTK v2 TypeSpecific events for buttons, with input type info when relevant.Action / Gesture based input, passed along via events. SetupPlace the InputManager in the scene.Enable the input system in theConfiguration Profileand specify a concrete input system type...