using UnityEngine; public class ScriptRemover : MonoBehaviour { void Start() { // 假设你要移除当前GameObject上的某个名为"ExampleScript"的脚本 Destroy(GetComponent<ExampleScript>()); } } 在这个例子中,GetComponent<ExampleScript>()获取了当前GameObject上的ExampleScript组件,然后使用Destro...
Switch to Manual Description Called on the server whenever a player disconnected from the server. function OnPlayerDisconnected(player :NetworkPlayer) {Debug.Log("Clean up after player " + player);Network.RemoveRPCs(player);Network.DestroyPlayerObjects(player); }...