=null)41{42animator.SetBool("run",false); //停止移动后停止播放动画43}44}45else46{47//Make rotation object(The child object that contains animation) rotate to direction we are moving in.48Vector3 temp =myTransform
public voidRotate(Vector3axis, floatangle); Parameters ParameterDescription axisThe axis to apply rotation to. angleThe degrees of rotation to apply. Description Rotates the object around the given axis by the number of degrees defined by the given angle. ...
Unity界面 1、场景面板(Scene):上图最左侧上半部分,该面板为Unity3D的编辑面板,用于将所需要的模型,灯光以及其他物体对象放置在面板中,构建游戏所需呈现的画面。 2、游戏面板(Game):上图最左侧下半部分,该面板显示的是游戏运行时的画面,即玩家直接看到的画面,可以根据游戏面板的效果在场景面板进行相应的调整。 3...
link ::How to rotate object in unity3d using Rigidbody Create a sample project and add a plane to the scene along with a cube(TargetObject) towards which we have rotate our rotationObject(player just to differentiate between two objects). Now we will add rotation script to object. (Quatern...
Selected Axis Set the color for the selected handle to show highlighted in, when Move, Rotate, or the Scale tool is engaged. Selected Children Outline Set the outline color for the children of the selected objects. Selected Material Highlight Set the outline color that shows when clicking on ...
(Input.GetKey(KeyCode.DownArrow)) transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime); if(Input.GetKey(KeyCode.LeftArrow)) transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime); if(Input.GetKey(KeyCode.RightArrow)) transform.Rotate(Vector3.up, turnSpeed * Time.delta...
Unity3D是由Unity Technologies开发的一个让玩家轻松创建诸如三维视频游戏、建筑可视化的多平台综合游戏开发工具,是一个全面整合的专业的游戏引擎,Unity类似Director,Blender game engine,Virtools或Torque Game Builder等利用交互的图形化开发环境为首要方式的软件。下面通过Unity做这2件事: ...
{ //视角控制 RotateView(); // the jump state needs to read here to make sure it is not missed //跳转状态判断 if (!m_Jump) { m_Jump = CrossPlatformInputManager.GetButtonDown("Jump"); } //判断是否在地面上 if (!m_PreviouslyGrounded && m_CharacterController.isGrounded) { StartCoroutine...
注意:如果你正考虑在借助 Object Shooter 脚本创建的预制件上使用此脚本,切记,Object Shooter 在射击对象时已经对相应的对象施加了作用力。如果不是自行推进式对象(例如弹射石块),则无需在飞弹上设置 Auto Move。 Auto Rotate 选择要展开的图像 需要:Rigidbody2D ...
本教程由“We Make Play”创始人Joshua Newnham编写。“We Make Play”是一家专为新兴平台打造创造性游戏的独立工作室。 Unity可以说是iOS上最流行的3D游戏引擎,有很多优点。 快速开发。相比自己开发3D引擎,或者使用其他较低层次的3D框架,使用Unity来开发游戏要快很多。可视化场景布局。利用Unity强大的3D场景编辑器,...