These tools are classified into groups based on their functionalities and characteristics. Understanding the unique features of each group will not only accelerate your learning of the various tools but also make it easier to find the tool you need when you're actually working. ...
Q30. Rigidbody components may be added to objects with colliders to make them affected by physical forces. What does the IsKinematic property achieve? It removes gravity from an object but retains all other forces It removes all physical forces from the object, except gravity It c...
But make changes only in the Unity interface, never through the file system. The Library folder is the local cache for imported assets; it holds all metadata for assets. The ProjectSettings folder stores settings you configure from Edit | Project Settings. The Temp folder is used ...
// put all your uniforms(usually things inside .shader file's properties{}) inside this CBUFFER, // in order to make SRP batcher compatible // 将所有的 uniforms(通常是 .shader 文件中的 properties{} 部分的内容)放在这个 CBUFFER 中, // 以确保与 SRP 批处理器兼容 // see -> https://bl...
Rename the Cube object, which has the name "Cube" by default, to "Enemy". Make sure to press Enter to save the change. This will be the enemy cube in our simple game. Add another Cube object to the scene using the same process as above, and name this one "Player". Tag the playe...
I then took more images to make a run animation and dropped them onto my Yeti game object. Because I already have an animator component on the game object, Unity just creates a new animation file and adds a new state called “run.” I can simply right-click on idle and create a trans...
Object Up The Y axis of the GameObject referred to by World Up Object. Event Functions A game is rather like an animation where the animation frames are generated on the fly. A key concept in games programming is t... 2D or 3D projects 3D games usually make use of three-dimensional ...
So you want an overarching variable (which I called walkbob), which adds Time.deltaTime onto it in FixedUpdate as long as the object is moving. Then you make your functions. translation = maxHeight*Mathf.Sin(speed*walkbob); rotation = maxRoll*Mathf.Cos(speed*walkbob/2); ...
For instance, if you put one sphere over the top of or beside the camera-driven object then you can change the behavior of the object and force it in a different direction than it would normally go in. By trying the sphere out in different positions around the object, you can...
ShaderLab是一种专门用于Unity的着色器语言,用于描述着色器的结构和属性,包括渲染类型、材质属性、渲染...