The Mesh Renderer component manages a GameObject’s visibility. By disabling this component, you’ll make a GameObject invisible in the scene, but still accessible to your visual scripts. Follow these instructions to disable the mesh renderers of the glasses: 1. In the Hierarchy, expand the ...
因此猜测,点击操作导致界面UI元素发生了变化,并且新增的UI元素,由于depth穿插问题,打破了原有panel中DrawCall。 优化结果是点击操作后,在profiler选择指定帧,观察产生的GameObject.Activate,都没有出现大量的GameObject.Active和GameObject.Deactive。具体的改动,是将新增的UI元素合入到现有DrawCall中,并优化了NGUI代码新增和...
If several GameObjects are passing through one trigger, there must be a Rigidbody on at least one GameObject in each collision pair. Triggers can be any collider shape (see Collider shapes), and they can be visible or invisible. To make a trigger invisible, add the collider to an empty ...
It is the name of "CutScene" object. It is showed on Hierarchy View. Any name is OK. If you don't change the name, a GameObject named as "CutScene" is displayed on Hierarchy View. Duration: It is setting time for movie. If you set it as 60 seconds, you can make 60 seconds movi...
To start, select GameObject > 3D Object > Plane. This is the ground the car is going to drive on. To keep it simple, make... Wind Zones To create a Wind Zone GameObject directly, go to Unity's top menu and then go to GameObject > 3D Object > Wind Zone. You ... Actions and ...
Disables the mesh renderer, making the bomb invisible. Disables the collider, allowing players to move through and walk into an explosion. Destroys the bomb after 0.3 seconds; this ensures all explosions will spawn before the GameObject is destroyed. Save your Bomb script and return to the edit...
gameObject); } InvisiList.Clear (); float newDepth = 0f; newDepth = GetPlayerDepth (); CreateInvisicubesAtNewDepth (newDepth); } /// /// 判断玩家是否站在一个隐形平台之上 /// private bool OnInvisiblePlatform() { foreach(Transform item in InvisiList) { if(Mathf.Abs(item.position.x ...
Most of the time, you’ll want to assign this script to an empty GameObject, make that object the parent of another GameObject, and use the child as a spawning point for the projectiles. That way you can control exactly where the projectile is emitted from. You can select an object from...
As with the car there are several things that can be changed to make the skidmarks match better to the car that you are trying to build. Looking at the Skidmarks Component on the Skidmarks gameobject you should see that there are a few public variables that can be tweaked. ...
{ Dialog.gameObject.SetActive(false); isDialogShowing = false;} } In this code block, first you determine if the dialog is displayed or not. If it is displayed, then disable the dialog to hide it from view. If the dialog isn’t showing, then get the text object and set i...