Usually this is a child of the GameObject that has the LODGroup component. To set a renderer Mesh for the current LOD level, click the Add box and choose the GameObject for that LOD level from the object picker. You can choose any GameObject for the renderer, but if you choose a ...
usingUnityEngine;usingSystem.Collections;publicclassExampleClass:MonoBehaviour{privateCamera cam;privateCustomComponent comp;voidStart(){ cam = Camera.main; comp = GetComponent<CustomComponent>(); }voidUpdate(){// Goodthis.transform.position = cam.transform.position + cam.transform.forward *10.0f;// ...
ftp:// protocol support is limited to anonymous downloads only. Other protocols are not supported.Note: When using file protocol on Windows and Windows Store Apps for accessing local files, you have to specify file:/// (with three slashes). // Get the Unity logo as a texture from the ...
Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels Fixed an issue when trying to open a look dev env library when Look Dev is not supported. Fixed shader graph not supporting indirectdxr multibounce (case 1294694). Fixed the planar depth texture not being...
There is a component namedLOD Generator Helperthat you add to the game object that you want to generate LODs for. You can customize, generate and destroy the LOD levels directly through the inspector. Any changes is saved within the component so that you can easily make the changes that you...
(3)Unity3d没有多线程的概念,不过unity也给我们提供了StartCoroutine(协同程序)和LoadLevelAsync(异步加载关卡)后台加载场景的方法。 (4)StartCoroutine为什么叫协同程序呢,所谓协同,就是当你在StartCoroutine的函数体里处理一段代码时,利用yield语句等待执行结果,这期间不影响主程序的继续执行,可以协同工作。而LoadLevelAsync...
How to automatically generate LOD Groups There is a component namedLOD Generator Helperthat you add to the game object that you want to generate LODs for. You can customize, generate and destroy the LOD levels directly through the inspector. Any changes is saved within the component so that yo...
The legacy scripting runtime is no longer supported. Read more about this here. Installation into Unity project You will find different methods of installing this library into your Unity project here. How to use If you are not a programmer look into the LOD Generator Helper component. For ...
SpeedTree models (.SPM files) now can be recognized, imported and rendered by Unity. The workflow is very similar to other mesh formats like FBX. SpeedTree features like smooth LOD transition, billboards, wind animation and physics colliders are fully supported by specialized SpeedTree shaders. ...
Added new 2D physics component: WheelJoint2D. Unity Remote upgrade: Unity Remote 4 is our play testing solution for iOS and Android. As of Unity 4.5, there’ll be no more Wifi latency when playtesting your games on iOS devices. Plus, we’ve added support for the full range of iOS devi...