语言:中文 LODFadeMode.CrossFade 描述 如果与摄像机之间的距离处于由每个 LOD 的LOD.fadeTransitionWidth指定的范围内,则在当前 LOD 与下一个 LOD 之间执行交叉淡入淡出样式混合。 Did you find this page useful? Please give it a rating: Report a problem on this page...
Unity calculates a blend factor from the GameObject’s screen size and passes it to your shader in the unity_LODFade.x uniform variable. Depending on the Fade Mode you choose, use either the LOD_FADE_PERCENTAGE or LOD_FADE_CROSSFADE keyword for GameObjects rendered with LOD fading....
The blend factor goes from 1 to 0 for the current LOD and 0 to 1 for the next LOD.The blend factor is accessed as the unity_LODFade.x uniform variable in your shader program. Either keyword LOD_FADE_PERCENTAGE or LOD_FADE_CROSSFADE will be chosen for objects rendered with LOD fading....
AlphaClipAndLODTest(Varyings input) { DoClipTestToTargetAlphaValue(GetFinalBaseColor(input).a); #ifdef LOD_FADE_CROSSFADE LODFadeCrossFade(input.positionCS); #endif } // copy and edit of DepthOnlyPass.hlsl // 复制并编辑自 DepthOnlyPass.hlsl half DepthOnlyFragment(Varyings input) : SV_...
Pooling is configured on a per LOD basis, so you can choose to use it or not depending on the requirements of each Asset. Control how objects transition into/out of the scene and between LODs - Eliminate popping using our included crossfade, position translation, and scale manipulation ...
Unity calculates a blend factor from the GameObject’s screen size and passes it to your shader in the unity_LODFade.x uniform variable. Depending on the Fade Mode you choose, use either the LOD_FADE_PERCENTAGE or LOD_FADE_CROSSFADE keyword for GameObjects rendered with LOD fading....
public voidCrossFade(intstateHashName, floatnormalizedTransitionDuration, intlayer= -1, floatnormalizedTimeOffset= 0.0f, floatnormalizedTransitionTime= 0.0f); Parameters stateNameThe name of the state. stateHashNameThe hash name of the state.
NoneIndicates the LOD fading is turned off. CrossFadePerform cross-fade style blending between the current LOD and the next LOD if the distance to camera falls in the range specified by the LOD.fadeTransitionWidth of each LOD. SpeedTreeBy specifying this mode, your LODGroup will perform a Speed...
LODGroup.crossFadeAnimationDuration public static float crossFadeAnimationDuration ; 描述 交叉淡入淡出动画持续时间(以秒为单位)。如果它设置为零或负值,则抛出 ArgumentException。 另请参阅:animateCrossFading。 Copyright © 2017 Unity Technologies. Publication 2017.2 教程 社区答案 知识库 论坛 Asset Store ...
SupportedRenderingFeatures.overridesEnableLODCrossFade public bool overridesEnableLODCrossFade ; 説明 Specifies whether the renderer overrides the Enable LOD Cross Fade settings in the Quality Settings Panel. If It does, the renderer does not need the built-in UI for Enable LOD Cross...