For every element of the scene can be hidden from the view by hitting the eye button when hovering on the element. The lock button is the pointer icon. The Inspector contains all modifiable aspects of an element
A moving UI elements in sync with the cursor as it drags across the screen B changing the highlight of buttons as the cursor moves over them C preventing mouse clicks on game objects behind the UI canvas <- i believe this is the correct answer but supervision would be helpful D identifyin...
A moving UI elements in sync with the cursor as it drags across the screen B changing the highlight of buttons as the cursor moves over them C preventing mouse clicks on game objects behind the UI canvas <- i believe this is the correct answer but supervision would be helpful D identifyin...
A moving UI elements in sync with the cursor as it drags across the screen B changing the highlight of buttons as the cursor moves over them C preventing mouse clicks on game objects behind the UI canvas <- i believe this is the correct answer but supervision would be helpful D identifyin...
A moving UI elements in sync with the cursor as it drags across the screen B changing the highlight of buttons as the cursor moves over them C preventing mouse clicks on game objects behind the UI canvas <- i believe this is the correct answer but supervision would be helpful D identifyin...
A moving UI elements in sync with the cursor as it drags across the screen B changing the highlight of buttons as the cursor moves over them C preventing mouse clicks on game objects behind the UI canvas <- i believe this is the correct answer but supervision would...
A moving UI elements in sync with the cursor as it drags across the screen B changing the highlight of buttons as the cursor moves over them C preventing mouse clicks on game objects behind the UI canvas <- i believe this is the correct answer but supervision would b...
A moving UI elements in sync with the cursor as it drags across the screen B changing the highlight of buttons as the cursor moves over them C preventing mouse clicks on game objects behind the UI canvas <- i believe this is the correct answer but supervision would be helpful D identifyin...