The Hierarchy is like a layers panel in Photoshop. It is an arrangement of all elements in the scene. For every element of the scene can be hidden from the view by hitting the eye button when hovering on the el
A moving UI elements in sync with the cursor as it drags across the screen B changing the highlight of buttons as the cursor moves over them C preventing mouse clicks on game objects behind the UI canvas <- i believe this is the correct answer but supervision would be ...