导入System.Windows.Forms.dll报错Loading assembly failed: "Assets/System.Windows.Forms.dll" EMT_发起了问答2021-12-13 2回复 898浏览 dll是在Unity安装目录找的,其他几个版本的也试过了,也会报同样的错误所有回复 老师_Trigger • 2021-12-14 同学你好,可以参考一下: https://www.jianshu.com/p/d...
Unity 常见报错问题解决方案 目录 Unity 常见报错问题解决方案 【已解决】Unity Coroutinue 协程未有效执行的问题 【待解决】Not a Prefab scene 7 ‘UniversalAdditionalCamera... 【解决】Expanding invalid MinMaxAABB 【解决】Java开发工具包(JDK)目录未设置或无效。请在“首选项“>“外部工具“中将其修复22 使用...
sealed class CustomBinder : SerializationBinder { public override Type BindToType(string assemblyName, string typeName) { // 强行指定当前程序集里的类型 if(typeName.Contains("DecorationTile")) return typeof(DecorationTile); return typeof(DecorationMapData); } } var bf = new BinaryFormatter(); bf...
<linker> <assembly fullname="Unity.2D.SpriteShape.Runtime" preserve="all"/> <assembly fullname="Unity.2D.Common.Runtime" preserve="all"/> </linker> 有关剥离级别和 UnityLinker 的更多信息,请参阅托管代码剥离。 Windows 上加载 hostfxr.dll 时出错 ...
问Unity文件加载失败:"System.Threading.Tasks.Dataflow“EN这个判断只能判断pic是否存在,只有pic=””的...
<linker> <assembly fullname="mscorlib"> <namespace fullname="System.Security.Cryptography" preserve="all"/> </assembly> </linker> 将System.Security.Cryptography.MD5 与托管代码剥离一起使用时,应用程序崩溃 You might consider advice listed above or can work around this problem by adding extra refer...
Loading a Texture inside a package(加载包内的纹理) 要加载存储在包内的纹理,使用LoadAssetAtPath方法,它需要using UnityEditor指令。指定路径遵循Packages/<package-name>/路径方案,如本示例所示: using UnityEditor; // ... Texture2D texture = (Texture2D)AssetDatabase.LoadAssetAtPath("Packages/com.unity.image...
Copying assembly from 'Temp/Assembly-CSharp.dll' to 'Library/ScriptAssemblie Unity里Game没有Scene里面清晰 Assertion failed on expression: 'm_ErrorCode == MDB_MAP_RESIZED || !HasAbortingErrors()' DllNotFoundException:openvr_api 出错原因:openvr软件包缺失 ...
[WebGL] Web Assembly build fails with error when Exceptions are enabled WebGL - May 02, 2018 Steps to reproduce: 1. Open user-submitted project "ProjectQuestIon.zip" 2. Build for WebGL (make sure Linker Target is WebAssembly and Enable Exceptions is set to Full With Stacktrace) ...
[opt] Optimizes metadata loading by delaying the loading of some metadata, reducing the execution time of Assembly::Load by approximately 30%. [change] Changes tempRet from a local variable in Interpreter::Execute to a local variable in CallDelegateInvoke_xxx, reducing the possibility of stack ...