LayerMask实际上是一个位码操作,在Unity3D中一共有32个Layer层,并且不可增加。 在Unity官方中给出的描述是: Layers通常被摄像机用来渲染部分场景,和灯光照射部分场景使用。但是它们也可以用来做射线检测时忽略一些collider或Collision使用。 在代码中使用时如何开启某个Layers?LayerMaskmask = 1 << 你需要
提示:碰撞矩阵可以通过 Edit|Project Settings|Physics (or Physics2D)Layer Collision Matrix 来访问. 图5-5 展示了街机射击游戏中常见的碰撞矩阵。 在图5-5 所示的示例中,有标记为Player(玩家)、Enemies(敌人)、PlayeMissiles(玩家导弹)、Enemy Missiles(敌人导弹)和 Powerups(充电装置)的对象,并将物理引擎需要检...
字符串长256个字符,每8个字符表示一个int,这里的int表示unity层&运算右边的数值如: layer&mask>0//表示碰撞 layer表示unity指定Layer的值,mask就是m_LayerCollisionMatrix中一个int的值。 读取一个int fefbff3f //表示int:3f ff fb fe
At the very top every GameObject has both a Tag and a Layer. As you can see Unity has some default Tags. privatevoidOnCollisionEnter(Collisioncollision){if(collision.collider.CompareTag("Player"))Debug.Log("Player has been hit");}
Next, in your main Unity menu, selectEdit -> Project Settings -> Physics.Inside the PhysicsManager that opens in the Inspector, find theLayer Collision Matrixtab, and uncheck the Arrows-Arrows entry. This will make it so that our arrows will no longer collide ...
LayerManager - A simple tool for reordering, merging and modifying unity layers. Updates game objects, components and assets to match. RectTransformEditor - Custom RectTransform Editor. BGC Tools - A collection of useful Unity Tools and scripts developed at the UC Riverside Brain Game Center. Unit...
The Layer Collision Matrix defines which GameObjects can collide with which Layers. To open the Layer Collision Matrix go toEdit > Project Settings > Physics. In the image, the Layer Collision Matrix is set up so that only GameObjects that belong to the same layer can collide: ...
using UnityEngine;public class Example : MonoBehaviour { void Start() { Debug.Log(LayerMask.NameToLayer("TransparentFX")); } } Did you find this page useful? Please give it a rating: Report a problem on this page Is something described here not working as you expect it to? It might be...
Once a straightforward C# interop layer is written, usage of the API fits in 11 lines of code including initialization! And it looks amazing. Scenes from the books at 5 samples per pixel, before and after Intel OIDN While you can just give OIDN a color image and let it do its thing, ...
Now, you’ll note that the target already comes with a RigidBody and a Collider attached, so you can already fire arrows at the target just and have them stick to it right out of the box. To add an extra layer of interactivity, however, let’s make our ...