Backspace 退格键 Delete Delete键 Tab TabTab键 Clear Clear键 Return 回车键 Pause 暂停键 Escape ESC键 Space 空格键 Keypad0 小键盘0 Keypad1 小键盘1 Keypad2 小键盘2 Keypad3 小键盘3 Keypad4 小键盘4 Keypad5 小键盘5 Keypad6 小键盘6 Keypad7 小键盘7 Keypad8 小键盘8 Keypad9 小键盘9 KeypadPer...
1 Input.GetKey(KeyCode):某个按键持续按下的时候出发 2 Input.GetKeyDown(KeyCode):某个按键按下的时候触发 3 Input.GetkeyUp(KeyCode):某个按键弹起的时候触发 监听鼠标的输入 1 Input.GetMouseButtonDown():鼠标按下 2 Input.GetMouseButtonUp():鼠标弹起 3 Inpup.GetMouseButton():鼠标持续点击 小数字键盘为:...
定义存入和取出函数 取出函数写法: 判断有无对应name下的缓存模块 如果没有直接进行实例化将name作为路径传入 如果有直接取出第0个obj并且移除位于list中的obj 并且进行object激活 存入函数写法 存入也就是销毁物体 如果缓存池中无name对应list创建name和list,如果已经有list就加上这个obj Invoke复习 Invoke("SendMsg",...
moveSpeed=2.5f;if(Input.GetKeyUp(KeyCode.LeftShift))moveSpeed=1.5f;}voidZoomCamera(){//滚动鼠标滑轮缩放摄像机if(Input.GetAxis("Mouse ScrollWheel")>0){Vector3moveDirectionZ=transform.forward;cameraPos+=moveDirectionZ*zoomSpeed;}if(Input.GetAxis("Mouse ScrollWheel")<0){Vector3moveDirectionZ=-t...
: MonoBehaviour{ public TextAsset txt; public InputField testTxt; public Text resultTxt; void Awake() { JsonData data = JsonMapper.ToObject(txt.text); ShieldedWordData.Instance().Check(data[0].ToString()); } private void Update() { if (Input.GetKeyDown(KeyCode.A))...
16 “Test”具体脚本内容如下:using System.Collections;using System.Collections.Generic;using UnityEngine;public class Test : MonoBehaviour {// Use this for initializationvoid Start () {}// Update is called once per framevoid Update () { if (Input.GetKeyDown(KeyCode.B)) { ...
publicstaticGameObjectgo; publicstaticMeshFiltermf; publicstaticMeshRenderermr; publicstaticShadershader; //Updateiscalledonceperframe voidUpdate(){if(Input.GetKeyDown(KeyCode.A)){ToDrawRectangleSolid(transform,transform.localPosition,4,3); }} privatestaticGameObjectCreateMesh(List<Vector3>ver...
intList = new List(); intDictionary = new Dictionary(); AddFakeValuesInArray(numberOfIterations); AddFakeValuesInList(numberOfIterations); AddFakeValuesInDictionay(numberOfIterations); } void Update() { if (Input.GetKeyDown(KeyCode.Space)) ...
if (Input.GetKeyDown(KeyCode.S)) { SearchInList(111); SearchInDictionary(numberOfIterations - 1); UnityEngine.Debug.Log("SearchComplete"); } } #endregion #region PRIVATE_METHODS private void AddFakeValuesInArray(int iterations) { for (int i = 0; i < iterations; i ) ...
using UnityEngine;publicclassUseData:MonoBehaviour{privatevoidUpdate(){//点击键盘W 显示数据if(Input.GetKeyDown(KeyCode.W)){ShowData();}}privatevoidShowData(){for(int i=0;i<DataManager.Instance.m_StationsAllInfo.Count;i++){Debug.Log(DataManager.Instance.m_StationsAllInfo[i].X+" "+DataMana...