public Text downKeyText; public Text leftKeyText; public Text rightKeyText; private GameObject currentButton; // 当前点击的按钮 void Start() { // 初始化按键设置字典 keys.Add("Up", KeyCode.W); keys.Add("Down", KeyCode.S); keys.Add("Left", KeyCode.A); keys.Add("Right", KeyCode.D)...
if (Input.GetKey (KeyCode.A)) { transform.Rotate (0,-90 * Time.deltaTime, 0); } if (Input.GetKey (KeyCode.D)) { transform.Rotate (0,90 * Time.deltaTime, 0); } if (Input.GetKey (KeyCode.W)) { transform.Translate (15*Time.deltaTime,0,0); } if (Input.GetKey (KeyCode.S...
(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) { AddKeyType("Ctrl"); } else if (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) { AddKeyType("Alt"); } } else { ContinueKeyType(); // 保持按键事件 } } public MyEventType EventType() { // 事件...
= null) { if (Input.GetKey(KeyCode.E)) { transform.RotateAround(this.transform.position, -1 * Vector3.up, SpeedX * Time.deltaTime); } else if (Input.GetKey(KeyCode.Q)) { transform.RotateAround(this.transform.position, Vector3.up, SpeedX * Time.deltaTime); } if (Input.GetKey(...
如果为 true 则不调用,为 false 则调用,调用完 信号转为 true/// 在按键被抬起时,把信号设置回 false/// private static Dictionary<KeyCode, bool> keyDownDic = new Dictionary<KeyCode, bool>();// Use this for initializationvoid Start(){// 向键盘事件 hook 注册回调_hookID = SetHook(_proc);}...
if (Input.GetMouseButton(0) || (Input.GetMouseButton(1) && (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))) { targetX += Input.GetAxis("Mouse X") * xSpeed * 0.02f; if (allowYTilt) { targetY -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f; target...
GetKeyDown(KeyCode.F)) { Screen.fullScreen = true; } } Note: The Screen.fullScreen property is set to false by default.Full-screen mode needs to be activated by user interaction. For more information, refer to Additional considerations for full-screen mode and cursor locking....
Log("Waited for " + waitTime + " seconds."); } 9.处理输入 // 处理输入 void Update(){ if (Input.GetKeyDown(KeyCode.Space)){ Jump(); } } void Jump(){ // 实现跳跃逻辑 } 10.访问PlayerPrefs // 存储和读取 PlayerPrefs PlayerPrefs.SetInt("HighScore", 100); int highScore = ...
public void EnsureSingleClickToSelect() { //设置选择树的Config.SelectionConfirmNavigationKey属性为KeyCode.None,这样就可以取消双击确认选择的功能 EnableSingleClickToSelect(); //设置了SelectionTree.Config.ConfirmSelectionOnDoubleClick属性为false,这个属性也是用于控制是否需要双击确认选择的功能虽然这个属性和Config...
LeftControl, KeyCode.M}, keyCountLimit); } void Update() { if (CustomButton.isPlaying) { jump.Function(); getDown.Function(); leftHead.Function(); rightHead.Function(); musicSwitch.Function(); } } void OnGUI() { if (CustomButton.isWaitingForKey) { Event e = Event.current; if (...