6.设置Holographic的Tracking Loss Image : Edit > Project Settings > Player,Windows Store tab and open the Splash Image 也可以设置自定义跟失的处理事件:https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/tracking-loss-in-unity 7.支持的功能Capabilities配置: Edit > Project Settings ...
你是不是用 Unity 引擎来开发 iOS 或者 Android 的游戏? 如果你不知道,Unity 都可以开发 Windows Phone 8.0 / 8.1, Windows Store Apps 8.0 / 8.1, 和 Universal Apps。 移植你的游戏到微软开发平台是免费支持,不需要买 Unity Pro licenses 。以下的链接可以让开发者多了解移植过程。我会从 Unity 的 Build ...
The Editor, which is the main Unity interface, runs on Windows (including Surface Pro), Linux and OS X. I’ll get into real game development with Unity in the next article, but, first, I’ll explore the Unity interface, project structure and architecture. Architecture and Com...
Unity on Windows accounts for a whopping 88.6 percent of Unity projects, far exceeding OS X (stats.unity3d.com). I find that stat quite interesting because Unity is the most popular cross-platform game development middleware. On the mobile side, iOS takes up about 26 percent of the mobile ...
1、windows下,Unity导出的Xcode工程,xcode无法打开。因此一定要在mac系统下做开发 2、不要使用Unity2018.1、2019.1.0,测试过这两个版本的Unity打包的Xcode工程会报错(现象如下图所示,其他版本未测试)。使用Unity2017.2.0、2017.4皆没问题。 异常情况: 正常情况: ...
在应用程序启动后,有两种连接Unity Profiler的方法“远程连接”和“有线(USB)连接”。 这里主要讨论有线连接 首先,对于iOS,连接到分析器的过程如下。 1.将目标平台从构建设置更改为iOS 2.将设备连接到PC并启动Development Build应用程序 3.从Unity Profiler中选择要连接的设备(图3.5) 4.开始记录 ...
On Android and iOS, the library I used for that purpose was Unity Ads. Unity Ads currently does not support Windows Phone so I decided to search for an alternative. I discovered that Microsoft had recently introduced video ads into their advertising sdk. It was an easy ...
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Platform development Using Unity as a Library in other applications Enabling deep linking Standalone macOS Apple TV WebGL iOS Android Windows Integrating Unity into Windows and UWP applications Windows General Universal Windows Platform Cómo empezar Universal Windows Platform: Deployment Universal Windows...
Platform you are using the Unity editor on: Windows [REQUIRED] Please describe the issue here: Given a vanilla 3D project in Unity 2020.1.11f1, upon pressing play I get the following error log: Assembly 'Packages/com.google.external-dependency-manager/ExternalDependencyManager/Editor/Google.IOSRes...