Scriptable Object没有继承自MonoBehavior,而是继承自Scriptable Object,所以Scriptable Object不能当脚本挂载到GameObject上,也不能进行GetComponent等对GameObject的操作,同时Scriptable Object以Asset文件存储,但不论是MonoBehavior还是Scriptable Object最终都继承自Unity Object。 但要注意的是,虽然Scriptable Object没有继承自Mo...
这里也是为了更熟悉,并且之后会制作存档背包功能,我们再次创建一个继承了ScriptableObject的脚本对象:InventoryObject,用来表示背包:[CreateAssetMenu(fileName = "new Inventory",menuName = "Inventory System/Inventory/BackPack")] public class InventoryObject : ScriptableObject { } ...
运行效果就是启动后,在InventoryManager的Gameobject下生成了一个带有具体invSO Scriptable Object参数的Inventorys Component: 运行后
- The system automatically detects any object implementing the IPickable interface within this zone. - Once detected, the item's data (including type, quantity, and properties) is seamlessly transferred to the player's inventory through the Backpack component. - -- After successful transfer, the...
我们可以为一种类型的Scriptable Object指定一个编辑器,只需要选中那个文件,就可以使用对应的编辑器进行编辑。 创建基本数据的Scriptable Object 这步声明数据的储存格式,只需要新建一个类,继承自ScriptableObject即可。再给这个类加上Attribute,例如[CreateAssetMenu(menuName = "游戏物品/创建物体")],就可以在右键菜单...
Just like MonoBehaviours, ScriptableObjects derive from the baseUnityEngine.Objectbut, unlike MonoBehaviours, you can’t attach a ScriptableObject to aGameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s function...
1. Inventory System • Flexible grid-based inventory system • Customizable inventory size • Drag and drop functionality • Stack management for items • Item categories and types • Detailed item tooltips • Context menu system
准备工作就绪,我们就可以继续写InventoryManager了 首先要考虑它的添加和移除物品,以及初始化的时候要创建的数组 using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class InventoryManager : Singleton<InventoryManager> { private Dictionary<int, ItemDetails> itemDeta...
OnDisable This function is called when the scriptable object goes out of scope. OnEnable This function is called when the object is loaded. OnValidate Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. Reset Reset to default values. Inherited ...
我的项目脚本using System.Collections;using UnityEngine;CreateAssetMenu(fileName ="Newitems",menuName ="Inventory/Items")]public class Item : ScriptableObject下面是我的清单脚本: us 浏览49提问于2020-02-18得票数 0 回答已采纳 2回答 将基类附加到Unity3D场景或项目 对于Unity3D中的每个场景,我总是需...