The template must have a single item in it with a Toggle component on. When the actual dropdown list is created upon clicking the dropdown control, this item is duplicated multiple times, with one copy used for each option in the list. The parent of the item is automatically resized so ...
Selectable Base Class The Selectable Class is the base class for all the interaction components and it handles the items that are in common. 可选择类是交互组件的基类,它用于处理交互组件共有的事件。 Transition Options Within a selectable component there are several transition options depending on what...
Image、Text components是提供layout element属性的两个组件. 它们改变preferred width and height 去匹配sprite,text content. 6.2.1 Layout Element Component 如果你想覆盖 minimum, preferred, or flexible size,添加Layout Element 组件 Game Object. Enable 要重写的属性的复选框,然后指定要用其重写的值。 6.2 Un...
Property: Text Component:Input Field包含的Text元素 Text:开始的值,编辑开始之前显示的值 Character Limit:Input Field的最大字数限制 Content Type:设置要传入的字符的类型(来检测要输入的字符串的,用于做一些限制) Line Type:换行的设置Single Line/Multi Line Submit/Multi Line NewLine Placeholder:当Input Field...
It has a UnityEvent to define what it will do when the text content is changed, and an another to define what it will do when the user has finished editing it.See the Input Field page for details on using the Input Field component....
Text、Image、Raw Image、Mask、Effects Interaction Components 交互组件 交互组件无法自己生效,需要绑定一个visual elements Button、Toggle、Toggle Group、Slider、Scrollbar、Dropdown、Input Field、Scroll Rect(Scroll View) Animation Integration 动画集成
The interaction components have at least one UnityEvent that is invoked when user interacts with the component in specific way. The UI system catches and logs any exceptions that propagate out of code attached to UnityEvent. 大部分的交互组件有一些通用的部分。他们是可以被选择的,也就是说他们共享...
21、Interaction Components - Toggle Toggle用于制作选择框,提供用户选中或取消选中的功能。 21.1 Toggle属性一览 Interactable 同Selectable Transition 同Selectable Navigation 同Selectable Is On 默认为开或关 Toggle Transition 选中时的变化方式,可选项:None(无效果)和Fade(淡入淡出) ...
Component🔐🔐🔐 ✨学习阶段我会不断的更新新的内容,文章如有误请指正 Rigidbody⚖⚖⚖ 变量 公共函数 消息 公共函数/2D 静态函数/2D 射线🐍🐍🐍 RaycastHit/2D 1、变量 Physics/2D 1、变量 2、静态函数 Physics.Raycast/2D ✔
(1)Unity的标准控件或者交互件(Interaction Components):Text,Image,Audio,Button,Input Field,Toggle,Slider,Scrollerbar。 Text:属性一般有:字体大小(Fontsize),对齐(Alignment),颜色,字体(Font,支持TTF(TrueType Font)和OTF(OpenType Font)) Image:注意不同于前面Image,这里是指UI的Image,需要在Canvas下面创建子节点...