). Having done this, you should also drag the object to the Input Field's Text property to enable editing. The Text property of the Text control itself will change as the user types and the value can be retrieved from a script after editing. Note that Rich Text is intentionally not ...
6.Input Field:输入框 由子物体Placeholder(Text)和Text(Text)组成Input Field自带一个Image组件,代表输入框的背景Placeholder:没有任何字符输出的时候,显示在输入框中Text:用户输入的内容文本Input Field(Script) 组件Text Component:用户输入的文本显示在哪个文本框中,按本身的输入框文本样式的显示Text:输入框中的文本...
Awake Awake is called when the script instance is being loaded. FixedUpdate This function is called every fixed framerate frame, if the MonoBehaviour is enabled. LateUpdate LateUpdate is called every frame, if the Behaviour is enabled. OnAnimatorIK Callback for setting up animation IK (inverse ...
(5)NGUI--->Attach Toggle Script:开关 Slider Script:滚动条 Scroll Bar Script:浏览网页的小滚动条 Progress Bar Script:进度条 Popup List Script:弹出框 Input Field Script:输入框 Key Binding Script:键盘的绑定 Key Navigation Script:键盘的导航 Play Tween Script:缓动特效 Play Animation Script:动画的播放...
http://docs.unity3d.com/ScriptReference/Canvas-scaleFactor.html 用于缩放整个Canvas,而且调整Canvas Size与Screen Size一样 先来看一段官方代码 CanvasScaler.cs 代码语言:javascript 代码运行次数:0 运行 AI代码解释 protectedvoidSetScaleFactor(float scaleFactor){if(scaleFactor==m_PrevScaleFactor)return;m_Can...
Global User Script:全局用户脚本,在运行时可以加载数据库设置的Lua代码 Emphasis Settings:重点设置,可以标注设置颜色值 Global Search & Replace:全局搜索和替换允许您在对话数据库中搜索(可选替换)文本。 Merge Database:允许你将另一个对话数据库的内容合并到当前正在编辑的对话数据库中。 Export Database:允许你将...
选择HUD对象,然后在检视面板中,单击Add Component -> New Script新建脚本命名为“Hud”。双击Hud.cs在Visual Studio中编辑脚本。在脚本的顶部,创建四个公共变量:InfoPanel、AnalysisPanel、ThreatAssessPanel和DiagnosticPanel。它们将用于保存对项目中的Text对象的引用。
选择HUD对象,然后在检视面板中,单击Add Component -> New Script新建脚本命名为“Hud”。双击Hud.cs在Visual Studio中编辑脚本。在脚本的顶部,创建四个公共变量:InfoPanel、AnalysisPanel、ThreatAssessPanel和DiagnosticPanel。它们将用于保存对项目中的Text对象的引用。
public void Start() { // Sets the MyValidate method to invoke after the input field's default input validation invoke (default validation happens every time a character is entered into the text field.) mainInputField.onValidateInput += delegate(string input, int charIndex, char addedChar) { ...
如果输入字段支持多行。using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.public class Example : MonoBehaviour { public InputField mainInputField; public void Update() { //Check to see if the input field is set to allow multiple lines. if (ma...