}}} shaxshashadow Material 4 unity里有对输入按键,即input 的值的修改,MouseY只是一个值的名称,但你没有告诉unity这个名称对应哪个输入键。可以在unity里设置,也可以直接改代码 民科大师 Material 4 你空格没加吧 应该是Mouse Y 奇怪了就爱了 Unitor 1 我遇到了相同的问题,您现在解决了吗?
针对你提出的“argumentexception: input axis tilia.input.unityinputmanager_axis4 is not set”问题,以下是详细的解答: 1. **确认错误上下文**: - 这个错误通常出现在Unity游戏开发环境中,当你尝试访问一个未设置的输入轴时,Unity会抛出此异常。 2. **检查Input Manager设置**: - 打开Unity编辑器,导航到 ...
Input.GetAxis( "" ) 括号中的参数应该和 Input设置中的名称一致 所以 “vertical” 改成“Vertical” 就行 vertical的首字母改成大写,然后重新开启一下unity程序即可
你编辑器里没有配置对应的输入轴 菜单Edit->ProjectSettings->Input->在属性面板Axes里配置对应的输入轴 你的Horizontal是不是拼错了
C#,unity, Input Axis Mouse ScrolWheel is not setup怎么解决? var MouseWheelSensitivity = 5; var MouseZoomMin = 2; vafloat; r MouseZoomMax = 10;// 如果按住滑轮 if (Input.GetAxis("Mouse ScrollWheel") != 0) { //Debug.Log(Input.GetAxis("Mouse ScrollWheel"))
用c#写的脚本,输入..我是网上找的脚本~对编程0基础ArgumentException: Input Axis Horizontal is not setup. To change the input settings use: Edit -> Project Settings -> InputPlayerControl.Start () (at Assets/Script/PlayerControl.cs:11)
第一行: 没找到截图打印键,没找到翻页锁,没找到暂停键 第二行: insert,home,page up 第三行: delete,end,page down 箭头部分: up left,down,right 右侧小键盘部分 没找到键盘锁,[/],[*],[-] [7],[8],[9],[+] [4],[5],[6],[+] ...
(); } m_Camera.transform.localPosition = newCameraPosition; } //获得键盘输入 private void GetInput(out float speed) { // Read input float horizontal = CrossPlatformInputManager.GetAxis("Horizontal"); float vertical = CrossPlatformInputManager.GetAxis("Vertical"); bool waswalking = m_Is...
IUnityXRInputInterface.DeviceDefinition_SetName This allows the provider to set the device name. The name must be clear, succinct, and recognizable by mass market consumers. This should not include the manufacturer’s name. This name is available to developers viaUnityEngine.XR.InputDevice.nameand...
This is not in the range -1...1 float h = horizontalSpeed * Input.GetAxis("Mouse X"); float v = verticalSpeed * Input.GetAxis("Mouse Y"); transform.Rotate(v, h, 0); } } **注意:**水平范围和垂直范围从 0 变为 +1 或 -1,以 0.05f 的步幅增加/减少。GetAxisRaw 立即从 0 ...