When I drag and drop an image into Unity, it’s now recognized as type Sprite. This allows you to simply drag and drop your artwork into Unity, and then from Unity drag and drop it into your scene to build out your game. If you have artwork that looks small, rather than rescale it...
CompressionChoose the type of image compression to use when transmitting the game screen to the device via Unity Remote. Default isJPEG. JPEGJPEG 通常提供更高压缩比和性能,但图形质量稍低。这是默认选项。 PNGPNG 可以更准确地体现游戏显示效果,但可能会降低性能。
Splash ImageUse the Virtual Reality Splash Image setting to select a custom splash image for XR displays. For information on common Splash Screen settings, refer to Splash Screen.Splash screen settings for virtual reality.Other SettingsThis section allows you to customize a range of options ...
All components found attached to each Transform in the hierarchy must be tested to see if they implement ICanvasRaycastFilter, so this is not a cheap operation. There are several standard Unity UI components that make use of ICanvasRaycastFilter, such as CanvasGroup, Image, Mask and RectMask...
Fixed Unity API help menu not showing. Project Generation: Fixed player project generation when working on a UWP game with the IL2CPP/.NET 4.6 backend. Fixed extra .dll extension wrongly added to the assembly filename. Fixed usage of a specific project API compatibility level instead of the ...
Unity_Image_Flash_Effect - Image Flash Effect unity-pixelShader - pixel image effect shader unity-image-processing - Image effect samples KinoFringe - Chromatic aberration image effect PhotoMosaic - Photographic mosaic image effect Retro-Image-Effects - A collection of image effects UnityAsciiArtEffect...
When selecting colour, try not to leave out any one of the colour channels completely. This creates a light that has problem converging to the white point. 选择要展开的图像 While it is technically a valid light color, the light color on the left image removes all blue color from the final...
For our purposes, we'll simplify the rendering pipeline. Here's an image showing what we'll discuss in this tutorial: I like to think of shaders as programs that transform one type of information (model data, colours, etc.) to another type of information (pixels/fragments). Object data ...
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When selecting colour, try not to leave out any one of the colour channels completely. This creates a light that has problem converging to the white point. 选择要展开的图像 While it is technically a valid light color, the light color on the left image removes all blue color from the final...