publicclassExample:MonoBehaviour {voidStart(){// Log some debug information only if this is a debug buildif(Debug.isDebugBuild) { Debug.Log("This is a debug build!"); } } } Unity 打包设置# 不管是通过Unity直接生成apk,还是导出android studio项目之后再生成apk,都需要加上BuildOptions.Development...
而release模式只有20MB 通过代码判断 Unity引擎提供这样一个接口来访问是否 development build,原文如下: In the Build Settings dialog there is a check box called "Development Build". If it is checked isDebugBuild will be true. In the editor isDebugBuild always returns true. It is recommended to rem...
在Build Settings 窗口中选择“PC, Mac & Linux”作为目标平台 选择要测试预编译代码的平台,然后单击Switch Platform向 Unity 告知您所需的目标平台。 创建脚本并复制/粘贴以下代码: // C# using UnityEngine; using System.Collections; public class PlatformDefines : MonoBehaviour { void Start () { #if UNIT...
A type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. Occlusion culling*: A that disables rendering of objects when they are not currently seen by the camera bec...
if(airport ==null) { Debug.LogError("Airport is set to null",this); } } // ... } 好了,就这样简单的任务代码 漂亮很多。也许是另一种方式吗? Asserts(断言)的救援! 如果你是Unity 5.1 (或以上) 用户,那么你可以利用新的assertion library。它是真的很容易使用和内 Assert 类可能找到所有需要的...
establish several connections to different servers at the same time. For example, the user can connect to a normal game server, and another server for voice chat. The 'Packet' class is ready for inheritance and implemented if the user wants to take use of protocol libraries such as ProtoBuf...
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.GINGERBREAD) { Intent intent = new Intent(); intent.setAction(Settings.ACTION_APPLICATION_DETAILS_SETTINGS); Uri uri = Uri.fromParts("package", activity.getPackageName(), null); intent.setData(uri); ...
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However UniTaskVoid is more efficient if you completely don't use await。public async UniTask DoAsync() { // do anything... await UniTask.Yield(); } public void Caller() { DoAsync().Forget(); }To use an async lambda registered to an event, don't use async void. Instead you can ...
// 开启SDK的调式开关Bugly.EnableLog(true);// 设置C#堆栈日志捕获的级别,默认为Exception,可以选择为Assert、Error等Bugly.RegisterHandler(LogSeverity.Exception);#ifUNITY_IPHONE// 设置版本Bugly.SetAppVersion("1.0(12)");// 设置渠道Bugly.SetChannel("bugly_channel");// 使用AppID初始化SDKBugly.InitSDK(...