对于规格化向量,如果它们指向完全相同的方向,则Dot返回1;如果它们指向完全相反的方向,则Dot返回-1;如果...
但是很奇怪啊,因为我想的是人物和野猪不要碰撞,然后人物经过野猪又能检测到是碰到了野猪并在consloe那里显示(打印)出来(在图4有代码)。就如果开了player和enemy的碰撞开关(它们交叉处我打勾了表示我开启它们的碰撞属性),然后运行游戏后,如果我触碰野猪确实是会consloe那打印:玩家进入了触发器:Boar。可是这样我不就...
//Get the target enemy(Player) GameObject objPlayer = GameObject.FindGameObjectWithTag ("Player"); playerTransform = objPlayer.transform; if (!playerTransform) print ("Player doesn't exist.. Please add one " + "with Tag named 'Player'"); } //Update each frame protected override void FSM...
033 摄像机跟随本地球员和灯光效果(033 Camera follow local player and lighting effects) - 大小:61m 目录:05 敌人设置 资源数量:40,Unity3D_Unity3D,05 敌人设置/028 多人敌人产卵点设置,05 敌人设置/029 编排敌人重生脚本,05 敌人设置/030 调整敌人重生逻辑,05 敌人设
从标记为 Player 的第一行复选标记开始,Player 对象应该能够与 World(世界)对象碰撞,拾取 Powerups(充电装置)对象,被 Enemy Missiles(敌人导弹)击中以及与Enemies(敌人)碰撞。但是,它们不应与自己的 Player Missiles 或自身发生碰撞(尽管这一层中可能只有一个对象)。因此,Player 行中启用的复选框反映了这些要求。
unity的player Setting详解 unity islocalplayer 啦啦啦~把每天的学习进度搬到这里来~\(≧▽≦)/~ 1. 按空格键发射炮弹 在playercontroller里面添加如下代码: var projectile_bl:GameObject if(Input.GetKeyDown(KeyCode.Space)){ Instantiate(projectile_bl,transform.position,transform.rotation);...
The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should! Start learning today and let me help you become a game developer! 此课程面向哪些人: Anyone who wants to make their own action survival games ...
Unity Camera Follow 2D - Script to make 2d camera follow players in an interesting way. Unity CameraSizeToVelocity2D - Simple script to change the cameras size depending on the velocity of the target. CameraLib4U - A third person camera system for Unity using Chase Camera. Unity First Person...
As you can see, the enemy will try to stay outside of the player's viewing range while extracting intel. When the player goes too far away, it will follow the player again. The Idea Create the state machine: fsm=newStateMachine(); ...
gameObject.layer = LayerMask.NameToLayer("Enemy"); StartCoroutine(TriggerSlide(targetPosition)); } 滑铲完毕后,改回玩家的Layer gameObject.layer= LayerMask.NameToLayer("Player"); 靠墙时无法滑铲 之前代码中,触及墙壁不给滑铲,目的是滑铲过程中撞墙取消滑铲。所以,添加一个条件,即面朝墙壁方向时 ...