public static String getIMEI(Context context) { TelephonyManager telephonyManager = (TelephonyManager) context.getSystemService(context.TELEPHONY_SERVICE); String imei = telephonyManager.getDeviceId(); return imei; } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. MEID:Mobile Equipment IDentifier(MEID)...
(Read Only)59publicstaticboolsupportsSparseTextures {get; }60//61//摘要:62//How many simultaneous render targets (MRTs) are supported? (Read Only)63publicstaticintsupportedRenderTargetCount {get; }64//65//摘要:66//Returns true if the 'Mirror Once' texture wrap mode is supported. (Read Onl...
也就是说, update-alternatives 命令可以将 系统范围 system wide 默认使用的 PHP 版本设置为我们希望的...
在Android 6(API 级别 23)及更高版本上,Android.Permission API 允许您在需要时请求使用某些常用系统功能(例如相机、麦克风或位置)的权限,而不是在应用程序启动时请求权限。您可以在需要时请求每个权限,并向用户显示一条消息以说明请求该权限的原因。Android 对于权限使用的标准方法是在应用程序启动时向用户显示应用...
I want to get the same hardware id in windows forms application that i get when i use UnityEngine.SystemInfo.deviceUniqueIdentifier in my game. How can I get the same hardware id? c# unity-game-engine Share Improve this question Follow asked Apr 23, 2019 at 10:32 ...
I set up a db with Firebase and now I want to authenticate users with Firebase Authentication. In the documentation I found how to make it with Apple, Google, Facebook etc ... but nothing about how to make it with device ID. Someone know how I can manage it ? firebase unity-game-...
CopyStereoDeviceProjectionMatrixToNonJittered Sets the non-jittered projection matrix, sourced from the VR SDK. GetCommandBuffers Get command buffers to be executed at a specified place. This API is only available with the Built-in renderer. GetGateFittedFieldOfView Retrieves the effective vertical ...
This slowdown is device-specific and not something over which Unity has control, so it’s vital that you profile it.RenderTexture SwitchingThe graphics driver executes load and store operations on the framebuffer when you switch rendering targets. For example, if you render to a view’s color ...
In this tutorial we will learn how to enable Cloud Diagnostics in your game to collect crashes and exceptions. We’ll also look at how to view error reports using the Unity Services Dashboard and how to hook up an integration to get notified of new problems. ...
The on-device storage is encrypted and kept in a SQLite database. SOOMLA is preparing a cloud-based storage service that will allow this SQLite to be synced to a cloud-based repository that you'll define. Example Usages Get VirtualCurrency with itemId "currency_coin": ...