0 How to enable and disable an EmptyGameObject in unity? 0 How to destroy a game object in Unity 0 Unity: Deactivate GameObject on creation 0 Disable specific game object 0 How to destroy instanciated game object and creat it again? 0 How to save a disabled Game object? Hot Network...
简单的讲,就是代表了一个功能。新建一个空工程,默认有两个Object,主摄像机(Main Camera)和平行光源(Directional Light),它们分别使用了Camera组件和Light组件。当我们创建一个物体,比如,创建一个立方体,在Inspector面板中会默认出现有Transform、Mesh Filter、Mesh Renderer、Box Collider和Material等组件。 一个立方体都...
其中,Per Object Limit项定义了在渲染场景时,每个对象允许接收的光源数量的上限;Shadow Atlas Resolution项定义了渲染阴影时所使用的阴影图集的分辨率;Shadow Resolution Tiers项定义了在渲染阴影时根据距离所使用的不同级别的阴影分辨率;Cascade Count项定义了在渲染阴影时所使用的级联数量。 例如,对于室外非主光源,可以将...
So, for example, if you wanted to create an interface to allow objects to be interacted with by clicking on them, you might call itIClickable, orIUsable, so that it’s clear, at a glance, that the scriptisan interface and what it’s supposed to enable an object to do. ...
6 .Load XXX Database&Active 勾选可以使得app在初始化时就自动加载需要识别的object的数据包并激活,如果不想要在app开始时就自动加载,则需要用到vuforia的API了,传送门https://library.vuforia.com/articles/Solution/How-To-Load-and-Activate-Multiple-Device-Databases ...
MyObject obj; void Start() { obj = Instantiate(objPrefab) as MyObject; } 1. 2. 3. 4. 5. 6. 避免使用继承MonoBehaviour对象的构造函数 为什么尽量避免使用,可以看下面这个例子: // 做一个测试的脚本 public class Test : MonoBehaviour {
Grass TintThe overall color tint applied to grass objects. The final color that appears is theGrass Tintmultiplied by theHealthy ColorandDry Colorsettings of each grass object. Wind Settings for Grasshave no connection withWind Zonecomponents. The two are unrelated. ...
默认勾选,表示对于项目中没有用到类型,将会把那一部分代码剔除掉,从而减少编译大小,提高运行时的性能。Unity 会扫描项目中所有从 UnityObject 继承的类型,包括检查它的内部引用以及序列化字段,将会移除没有任何引用的类型,从而减少发布大小,生成的代码也更少、更快、内存占用更少。
3D Physics for object-oriented projects 3D Physics for object-oriented projects Art styles for 2D games Decide what art style you want your game to have. The following table describes the main types of 2D art style: Asset auditing Enable the Optimize Game Objects option on animated models** ...
unity移动Object把锚点和连接锚点拉到一起(Unity is moving object to pull Anchor and Connected Anchor together) 译者注:左边锚点和连接锚点是分开的,运行后,Unity会把物体拉上去,使锚点和连接锚点重合。但要注意,想更好表现这个效果,不要勾选自动配置连接锚点(autoConfigureConnectedAnchor ),勾选了的话,会把连接...