Mobility for primitive components controls how they can be modifed in game and therefore how they interact with lighting and physics. A movable primitive component can be changed in game,but requres dynamic lighting and shadowing from lights which have a large performance cost. A static primitve ...
To fill the full-screen window, Unity scales the application contents. Resolution Scaling Mode controls how Unity scales the contents. Windowed The application uses a standard, non-full-screen, movable window. The size of the window depends on the application’s resolution. In this mode, the ...
The following example shows how to change the code using theRenderTargetHandleAPI to use the new API. Code with the old API: publicclassCustomPass:ScriptableRenderPass{RenderTargetHandlem_Handle;// With the old API, RenderTargetIdentifier might combine color and depthRenderTargetIdentifierm_Destinati...
After enabling this feature, developers may notice some GameObjects only render in one eye. This is because the associated custom shaders do not have the appropriate properties for instancing. See Single Pass Stereo Rendering for HoloLens from Unity for how to address this problem...
Amplify Color would automatically export a frame of the current camera directly to Photoshop, allow you to use common color and tone operations on the image, then import the LUT back to Unity for storage in the project. It was also the first to include the ability to mask and blend differe...
Code snippetSamsungIAP.Instance.SetOperationMode(OperationMode.OPERATION_MODE_TEST); Get user-owned itemsRequirementYou must call GetOwnedList() whenever launching the application in order to check for unconsumed items or subscription availability.
How to change color in WPF image How to change Content of CheckBox based on IsChecked property How to change datagrid cell background color based on a ... custom property? How to change DataGrid Header Orientation How to change DataGridRowHeader background? How to change DataPicker icon ho...
The sample code inDisplayFaceInfo.OnEnableshows how to detect support for these face tracking features. When using the world-facing camera, a cube is displayed in front of the camera whose orientation is driven by the face in front of the user-facing camera. ...
The keywords and names use color coding to make it easier to understand the codebase in Visual Studio for Mac. Save the changes to the enemy script in Visual Studio for Mac.Task 3: Debugging the Unity projectSet a breakpoint on the first line of code in the Start method. You can ...
Then, one day, I decided to experiment with Unity, and I saw it could do some amazing things. This is the first article in a four-part series that will cover the basics and architecture of Unity. I’ll show how to create 2D and 3D games and, finally, how to build for the Windows...