= maxHZ) { Window w = getWindow(); WindowManager.LayoutParams p = w.getAttributes(); Display.Mode[] modes = display.getSupportedModes(); //find display mode with max hz for (Display.Mode m : modes) { Log.d("RefreshRte", "RefreshRte: " + (int) m.getRefreshRate()); //这里一定...
The numerical value of the refresh rate in hertz. The Refresh Rate value is a numerical value which results from dividing the numerator by the denominator. Did you find this page useful? Please give it a rating: Report a problem on this page Copyright © 2023 Unity Technologies. Publicatio...
Joystick Refresh Rate 操纵杆刷新率,单位为帧/每秒。如果您需要在高帧速率下(如音乐节拍游戏)获得更高精度的输入计时,请将其设置为较高值。数值越大,CPU 占用率越高。请注意,当游戏以较低帧频运行时,将此值设置得非常高也不会带来更高精度的输入。此设置仅适用于使用单独线程轮询手柄输入值的输入源(目前为直接...
XRDevice.refreshRate public static float refreshRate ; 説明 表示の更新レート (Hertz) This property may return zero if the current XR SDK does not report refresh rate information. Did you find this page useful? Please give it a rating: Report a problem on this page Copyright © 2019 U...
看完这个就已经知道了这个方法就是设置固定分辨率下是否全屏的方法。官网的第一个例子就是640*480分辨率下的全屏,第二个例子是以60hz的速率转化为640*480的全屏(默认情况这个preferredRefreshRate=0);第三个例子是800*600分辨率但不全屏。 下面通过实例来了解如何设置全屏功能 ...
var selectedTaget = SelectTarget();if(currentUseSkill.skill.attckTargetTags.Contains("Player")) selectedTaget = gameObject;if(selectedTaget != null) { CharacterStatus selectStatus = null;//修改成获取characterStatus中的Selected节点设置隐藏;if(currentSelectedTarget != null) ...
RefreshRate to get refresh rate of the display. The default recommended value of "Eye Resolution Scale Factor"is set to 0.7 to increase FPS.Solved IssuesFixed "Eye Resolution Scale Factor" void issue when App resume. Fixed a"texture compressed" issue with Linear Color Space rendering. Fixed ...
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Find what you’re looking for with short, bite-sized tutorials. View all Tutorials 直播 Educator Hub 主题 浏览所有主题 所有 教程 课程 路径 项目 任务 查看所有 0 个结果 查看教程内容 Tutorial VR Next Steps Steps 1 Continue working on your Personal Project ...
注意: 按下 Refresh 按钮可根据子 ParticleSystem 的排序顺序和 z 位置重建渲染顺序。 基本上是用法 1.选择此选项 Game Object/UI/ParticleSystem 可创建具有 ParticleSystem 的 UIParticle。 2.根据需要调整 ParticleSystem。 使用您现有的 ParticleSystem 预制件 1.选择以 Game Object/UI/ParticleSystem (Empty) ...