isOptimizable Returns true if the current rig is optimizable with AnimatorUtility.OptimizeTransformHierarchy. keepAnimatorStateOnDisable Controls the behaviour of the Animator component when a GameObject is inactive. layerCount Returns the number of layers in the controller. layersAffectMassCenter Additional...
如下图所示: 那么如何实现最简单的动画播放呢? 只要按照以下几步做即可: 1、将模型拖到场景中 2、将Animation Clip拖到刚拖入场景的模型GameObject上。这时候Unity会自动帮你生成一个Animator Controller,这个Animator Controller中会自动把刚才拖的Clip作为默认动画进行播放。 这时候如果你再Play,就能看到模型就能动起来...
停用閒置動畫,方法是停用 Animator 元件 (停用遊戲物件不會有相同的效果)。 避免設計出 Animator 所在迴圈將值設定為相同內容的模式。 這項技術會有相當大的負擔,對應用程式則沒有任何影響。在此深入了解。 複雜演算法 如果您的應用程式是使用複雜演算法,例如反向運動、路徑尋找等等,請試著尋找較簡單的方法,或調整...
Finally, local space is always relative to the parent game object. With a top-level game object, this is the same as world space. All child game objects are listed in the Editor in coordinates relative to their parent, so a model in your app of a house, for example, may have world ...
First, it creates a game object with a sprite renderer component to draw the sprites. Then it creates an animation file. You can see this by going to Window | Animator and highlighting your game object. The animator shows the animation file assigned, which, in my case, contains six key ...
百度试题 题目在Unity中可以通过( )视图来录制场景中Game Object的动画? A.MecanimB.AnimationC.AnimatorD.Navigation相关知识点: 试题来源: 解析 B 反馈 收藏
First, it creates a game object with a sprite renderer component to draw the sprites. Then it creates an animation file. You can see this by going to Window | Animator and highlighting your game object. The animator shows the animation file assigned, which, in my...
2、animator导致的某些节点状态不对 原因是其身上挂了动画控制器,导致代码修改的状态被修改了,这也是平时开发过程中经常遇到的。 3、挪动scrollView子节点后位置不对 本来scrollView上有个子节点,但是我想把这个子节点放到另一个节点下,同时我还想设置ScrollView.horizontalNormalizedPosition,目的是想让这个子节点相对scrollV...
SetActiveonly sets the local state of the GameObject, represented by the value ofGameObject.activeSelf. Changing the value ofGameObject.activeSelfhas no effect on the value ofGameObject.activeInHierarchyifactiveInHierarchyisfalsebecause of an inactive parent object. ...
8. If a game object with a legacy animation component is set inactive before playing an animation and an animation play happens before the object becomes active it will never play any animations. Workaround: Enable Play Automatically on animation com...