Unity has four different methods for referring to a point in a game or on the screen as shown in Figure 6. There’s screen space, which ranges from 0 to the number of pixels and is used typically to get the location on the screen where the user touches or clicks. The viewport space...
When disabled, the shortcut notification to exit the fullscreen mode doesn’t appear. Show game view Toolbar on Fullscreen When enabled, the Game view Control Bar that contains game objects like gizmos and stats is visible on the fullscreen mode. Standalone simulation monitor mapping Displays ...
-- 在这里设置游戏的 整个界面是100%填充设备 --><!-- 如果你不需要显示底部的, 直接注释掉就好了 -->DMJfunction ChangeCanvas() { document.getElementById("gameContainer").style.width = window.innerWidth + "px"; document.getElementById("gameContainer").style.height = window.innerHeight + "px"...
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Screen.fullScreen = !Screen.fullScreen; } Having a multi-window desktop introduces another required change for Windows 10 games: You must handle focus changes. In a multi-window desktop, if your game window doesn’t have focus, you should pause your ga...
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/testold1.json", {onProgress: UnityProgress}); *{ margin: 0; padding: 0; } div{ width:100%; height: 100%; background: black; position: absolute; } ...
shortcuter- Shortcut utility for Unity unity-editor-spotlight- MacOS-like Spotlight file search in Unity Unity-Reorderable-List- Extended version of the Reorderable List in Unity UnityEditorJunkie- Editor scripts to make working with the Unity Editor better ...
ShortcutArguments Provides data for shortcut action methods invoked by the shortcut system. ShortcutBinding Represents a key binding used to trigger a shortcut. ShortcutBindingChangedEventArgs Provides data for the IShortcutManager.shortcutBindingChanged event. SketchUpImportCamera Structure to hold came...
You can use -window-mode exclusive as a shortcut argument to launch most games in exclusive fullscreen. Sadly, as I posted before in this thread, most games seem to have bigger problems that are only fixable by the developers. Unity leaves too much in hands of the developers, the engine...
createShortcutAsync( ): Promise<void>;创建快捷方式 Examples: minigame.canCreateShortcutAsync() .then(function(canCreateShortcut) { // 如果可以创建 if (canCreateShortcut) { // 尝试创建快捷方式 minigame.createShortcutAsync() .then(function() { // Shortcut created console.info("call createSh...