1)游戏进程exe名称,即GameName。 2)上报地址,即DomainUrl。 3)项目ID,即文件中的AppId。 <CrashSightConfig__version="1"> <GameName>Test-Game.exe</GameName> <LobbyName></LobbyName> <IgnoreDllCnt>2</IgnoreDllCnt> <IgnoreDlls>TenSLX.dll</IgnoreDlls> ...
Beginner Code > Open Documentation。2.在顶部菜单栏中,选择 API Documentation。3.在筛选栏中,搜索“Weapon.AttackData”。 4.在左侧菜单中选择相应的链接。将步骤标记为已完成10.将武器攻击效果脚本应用于武器 0 修改武器攻击效果脚本后,可以在编辑器中将该脚本添加到武器: 1.在Project 窗口中,选择已创建的...
I came to this part of course in Thursday and decided to participate in a game jam on upcoming weekend. So this project I made both for game jam and to submit it here. It was made for two days so code is not perfect but I think I have accomplished all requirements for this course ...
Forum thread | Documentation Engine4 is a library to unlock game creation to a higher dimension. The library does this by abstracting and manipulating 4D objects before being rendered as a 3D object. Engine4 has been packed with many feature that satisfies most features that a game engines ...
NVIDIA Reflex in Unity allows game developers to implement a low-latency mode that aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU-bound scenarios. As a developer, system latency can be one of the hardest ...
比如你用的是 Mac,可能要安装Mac Build Support模块;如果你使用的是 Linux,安装Linux Build Support;如果你用的是 Windows(像我一样),安装Windows Build Support。我还建议你安装Documentation模块,在你的电脑上安装这个模块总是有用的。最后,单击Done按钮结束该过程,并开始下载和安装您刚才选择的 Unity 版本。
Now when you play the game, your 2 bones should run ik real-time in the game and target your Unity Transform IK Target.In Game Real-time Morph TargetsMake sure you have read the Morph Targets authoring for Game Engines documentation so that the required data has been setup in your ...
uMMORPG 2D- The lone wolf developer's 2D MMORPG Engine. (Demo) (Forum) (Discord) (FAQ) (Showcase) (Documentation) (Tests) “In the information age, the barriers just aren't there. The barriers are self imposed. If you want to set off and go develop some grand new thing, you don...
Documentation versions The Unity documentation is the Unity User Manual and Unity Scripting API Reference. As we continually improve Unity (that is; the Editor and the engine), we add new features, improve existing features, and sometimes remove old features....
When switching platforms between iOS and Android in the Build Settings, remember that Vuforia Engine sets and unsets the Render Over Native UI automatically.See Unity's tutorial on building for mobile and their documentation for build settings on all supported platforms.Configuring a project for ...