在Unity中使用游戏编程模式来提升你的代码 来自Unity官方开发者电子书《Level Up Your Code With Game Programming Patterns》 前言 在unity官方文档的 Advanced best practice guides 中,提供了多本电子书,其中都包含许多有价值的信息。 本文将《Level Up Your Code With Game Programming Patterns》翻译为中文版本供有...
首先,用VS新建一个项目,我使用的是VS2013。以我的风格命名为 Roy.GameEngine.LoginServer。这是一个控制台应用。 准备工作 接下来安装NancyFx 我们通过NuGet来获取Nancy.Hosting.Self和Nancy.Owin两个包,因为依赖于Nancy,所以也会自动获取Nancy。 由于需要读取玩家的账号信息,所以还需要连接数据库,我使用的是MySQL,...
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Code generator utility for Unity game engine. Creates a class to conveniently accessAnimatorstates and parameters. The goal is to facilitate access to Animator states and parameters. Further on encapsulting access through dedicated methods makes it possible to detect potential problems and inconsistencies...
之前Unity的方法主要是Managed Code Strip和Engine Code Strip,它们是通过静态分析依赖的方式做的strip,以函数作为颗粒度。我们在这里会更加深入地分析打包生成的wasm代码,看看除了这两个Strip,我们是不是还有更多的优化空间。 我们分析两个案例。游戏指令数都是1200万左右,其中il2cpp占比约60%,其余是引擎C++代码,占比...
在GameMenuController中添加下面的code: [csharp]view plaincopy voidOnGUI () { GUI.DrawTexture(newRect( 0, 0, Screen.width, Screen.height ), backgroundTex ); if(GUI.Button(newRect ( 77 * _scaleOffset.x, 345 * _scaleOffset.y, 130 * _scale, 130 * _scale ), resumeButtonTex, GUIStyle...
gameCode代码,标识本地图、版本。 defeat condition胜利条件 eliminate all消灭所有敌人 eliminate main 消灭主城 custom自定义 peace time duration和平时间(秒) win/lose game audio胜利/失败音效 faction slots阵营插槽,地图可用出生点 random faction slots 随机插槽,启用后,大厅进入游戏将随机出生点 ...
Code Issues Pull requests 250,000 Entities in a scene with using Unity Game Engine (used entities v0.1.1-preview) (project currently paused) csharpunityunity3decsentity-component-systemexample-projectcsharp-scriptunity-game-engine2019 UpdatedDec 30, 2019 ...
By the end of this tutorial, users will have acquired a fundamental understanding of Netcode for GameObjects and know how to employ it when creating a casual co-op multiplayer game. This includes the effective use of the NetworkManager component and the
using UnityEngine; using UnityEngine.Events; using UnityEngine.Localization; using UnityEngine.Localization.Components; using UnityEngine.UI; public class LocalizeTextEditor : EditorWindow { private string outputFilePath = "LocalizedText.txt"; // 指定的txt文件路径 ...