Right-click the Game tab to display advanced Game View options.Warn if No Cameras Rendering: This option is enabled by default: It causes a warning to be displayed if no Cameras are rendering to the screen. This is useful for diagnosing problems such as accidentally deleting or disabling a ...
Unity基础部分_GameView(游戏场景)Game View (游戏窗⼜⼝口)The Game View is rendered from the Camera(s) in your game. It is representative of your final, published game. You will need to use one or more Cameras to control what the player actually sees when they are playing your...
Right-click the Game tab to display advanced Game view options.Warn if No Cameras Rendering: This option is enabled by default: it causes Unity to display a warning if no Cameras are rendering to the screen. This is useful for diagnosing problems such as accidentally deleting or disabling a ...
3、场景面板 (Scene Window) 4、游戏演示面板 (Game View) 5、检视面板 (Inspector Window) 输出面板 (Console Window) 顶部的工具栏: Play (运行按钮):运行按钮用于测试当前在层次面板中放置的游戏物体加载后的游戏运行情况 Pause (暂停按钮):暂停在游戏面板里的游戏测试,帮助发现游戏问题 Step (逐帧运行按钮):...
Screen: 屏幕的分辨率,和连同其的抗锯齿级别和内存的使用量。 Visible Skinned Meshes: 渲染蒙皮网格的数量。 Animations: 正在播放动画的数量 Gizmos 让Scene中的Gizmos(工具)都显示在Game视图中,可以切换游戏中绘制和渲染的所有工具,打开会影响性能 5. Hierarchy视图 ...
GameViewwillmaximizeitselfto100%ofyourEditorWindowforanicefull- screenpreviewwhenyouenterPlaymode. 往右的按钮是窗⼝最⼤化开关。如果启⽤这个功能,游戏视图将会在 进⼊播放模式后,游戏窗⼝会最⼤化到全屏来运⾏游戏。 ContinuingtotherightistheStatsbutton.ThisshowsRenderingStatistics ...
Additional Features: Fullscreen on play: Works just like maximize on play, but with fullscreen; Mosaic: Lets you configure one game view for each display, this helps testing games that support multiple displays; Span: Span one fullscreen window across multiple displays; Editor Fullscreen: Fullsc...
Fullscreen Effects(全屏特效) 对VR项目来说Fullscreen Effects过于奢侈,因此我们应在Gear VR项目中完全避免使用。 Quality Settings Quality Settings中的选项将直接影响项目的视觉效果。通过调整这些属性,可以某种程度的提升游戏性能,当然代价就是牺牲了部分视觉效果。
Windows 10 也包含要進入或離開全螢幕的新 Api 和這些集合都會公開透過 Unity 螢幕類別 Screen.fullScreen 屬性設定。視窗化的最佳作法是實作標準的索引鍵加速器来進入或離開全螢幕。這些差異非常大跨發行者,但若要切換全螢幕的常見 accelerator F11 或 Alt + enter 鍵。...
FullScreenPassThrough :跳过渲染设置,直接全屏渲染,对渲染视频很有用 CustomFrameSettings :自定义当前相机的渲染设置,勾选后会出现一套自定义设置参数,一般无需开启 开自定渲染设置后会出现更多的自定义设置选项