45 - Viewing the Scene in VR Part 2 Configuring Project for Oculus Quest Build 12:00 46 - Viewing the Scene in VR Part 3 Installing External apk files 07:33 47 - Optimizing the Project for Oculus Quest 04:13 48 - Capturing XR Button Input ...
为了获取这些数值我们需要用到VR.InputTracking类,并指定我们要访问的VRNode。为了获取头部的旋转,我们会希望用到VRNode.Head,而不是两只眼睛。想了解更多的信息,可以参考Getting Started with VR Development一文中的Camera Nodes。 使用头部旋转作为输入方式的可能应用是精细旋转菜单或是其它对象。在VRSampleScenes/Example...
https://docs.unrealengine.com/en-US/SharingAndReleasing/XRDevelopment/VR/index.html 但真正有教学价...
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您需要針對Windows Mixed Reality和 VR 開發手動變更一組小型的 Unity 設定。 這些設定分成兩個類別:每個專案和每個場景。 在本節結束時,您將具有工具和專案設定,可以開始建立自己的應用程式!展開資料表 Checkpoint結果 安裝最新工具 下載並安裝最新的 Unity 套件,並設定您的混合實境專案 設定適用于 VR 和Windows ...
Take a look at our porting guides if you have an existing Unity project that you want to bring over to HoloLens 2. We have guides for projects that are using HTK, MRTK v1, or SteamVR.Development checkpointsUse the following checkpoints to bring your Unity games and applications into the...
PART I UNITY VR简介 Unity内置对若干VR设备的支持,至于具体是哪些设备,不妨看看VRDeviceType这个枚举变量。 本教程主要针对Oculus系列的VR设备,特别是Oculus Rift Development Kit 2(DK2)和消费者版本的Samsung Gear VR(需要配合三星旗舰手机系列使用,如Galaxy S6, S6 Edge,S6 Edge+,Note 5)。对于配合第一代开拓...
On May 5th, Unity 6 Engine's technical preview version has been released, featuring a series of VR/XR optimization improvements,the update claims to significantly enhance the rendering quality of text, UI, and textures in relevant headset devices.。
2.1从Google Cardboard到Google Earth中的VR 2.1.1 VR-奇妙年代 2.1.2 揭开VR的神秘面纱 站立式VR体验让用户可以在VR屏幕中四处走动。 坐式VR体验假设用户坐在椅子上,允许它们用控制器转动。 外向内追踪(Outside in tracking):机器视野镜头朝内看向用户 ...
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