1. Simple[普通类型] 原图不变 1.1 Flip [翻转] Nothing [不翻转] Horizontally [水平翻转] Vertically [垂直翻转] Both [既水平又垂直翻转] 2.Sliced [切片类型] 无论如何拉伸都不会显示在Panel外 3. Tiled [平铺类型] 原尺寸铺满拉伸后的尺寸 4. Filled [填满类型] 设置图片填充一块区域(例如技能CD) 5...
Flip [翻转] Nothing [不翻转] Horizontally [水平翻转] Vertically [垂直翻转] Both [既水平又垂直翻转] Sliced [切片类型] 无论如何拉伸都不会显示在Panel外 Tiled [平铺类型] 原尺寸铺满拉伸后的尺寸 Filled [填满类型] 设置图片填充一块区域(例如技能CD) Advanced [高级类型] Widget [部件设置] Color [颜...
Start FrameAllows you to specify which frame the particle animation should start on (useful for randomly phasing the animation on each particle). CyclesThe number of times the animation sequence repeats over the particle’s lifetime. Flip UHorizontally mirror the Texture on a proportion of the pa...
RealTime.deltaTime : Time.deltaTime; Rect uvr = uvRect; uvr.x += mUvAnimSpeedH * delta * uvr.width; uvr.y += mUvAnimSpeedV * delta * uvr.height; uvr.x -= Mathf.Floor(uvRect.x); uvr.y -= Mathf.Floor(uvRect.y); uvRect = uvr; } } /// <summary> /// Virtual function ...
在这种类型下,Flip有几个选项,分别是:Nothing(不翻转)、Horizontally(水平翻转)、Vertically(竖直翻转)、Both(既水平又竖直翻转)。这里的翻转和Photoshop中的图片翻转是一个意思,如图3.7所示。●Sliced切片风格,这种类型知识量比较大,和九宫格的制作联系比较紧密,所以在后文讲解九宫格的制作时,会详细讲解。图3.6▲图...
flipU Flip the U coordinate on particles, causing them to appear mirrored horizontally. flipV Flip the V coordinate on particles, causing them to appear mirrored vertically. frameOverTime テクスチャシートアニメーションを再生するフレームの管理を行うカーブ frameOverTimeMultiplier Frame over tim...
UV Flip U Flips the UV coordinates horizontally. UV Flip V Flips the UV coordinates vertically. UV Rotate 90 Degrees Rotates the UV coordinates by 90 degrees. Invert Inverts the gradients of the dissolve map. Fall Off Changes the values from the ramp; higher values will give hard edge resul...
在需要使用翻转的对象上添加一个SpriteRenderer组件。可以通过在Unity编辑器中选择GameObject -> 2D Object -> Sprite来创建。 在代码中,通过获取SpriteRenderer组件的实例,可以使用该组件的flipX和flipY属性来进行翻转。例如,使用以下代码可以实现水平翻转:
If you move section E, the image will stretch or tile both horizontally and vertically You can see these four points illustrated in the following screenshot: By using 9-slicing, you can re-size the Sprite in different ways and keep the proportions. This is particularly useful for creating ...
Thisisapracticalandlight-heartedguidetogettogripswithcreatingyourfirstgames,witheasy-to-follow,step-by-steptutorialsusingtheawardwinningUnityengine.Ifyou’veeverwantedtoentertheworldofindependentgamedevelopmentbuthavenopriorknowledgeofprogrammingorgamedevelopment,thenthisisthebookforyou.Gamedeveloperstransitioningfrom...