unity FindObjectsOfType 是遍历对象。如://遍历场景中所有物体,获取泛型T类型物体 object[] gameObjects;gameObjects = GameObject.FindSceneObjectsOfType(typeof(Transform));foreach (Transform go in gameObjects){ if (go.GetComponent() != null){ //获取成功,添加相关操作 } }
Find("MyNamedGameObject"); // Find Objects by type MyComponent[] Components = Object.FindObjectsOfType(typeof(MyComponent)) as MyComponent[]; foreach (MyComponent Component in Components) { // ... } // Find GameObjects by tag GameObject[] GameObjects = GameObject.FindGameObjectsWithTag("...
找到挂相同脚本的所有对象转换成ToList()类型在find 相同阵营的对象实现加速效果。
// Find GameObject by name GameObject MyGO = GameObject.Find("MyNamedGameObject"); // Find Objects by type MyComponent[] Components = Object.FindObjectsOfType(typeof(MyComponent)) as MyComponent[]; foreach (MyComponent Component in Components) { // ... } // Find GameObjects by tag Game...
导入成功packages文件夹下,可以找到: 设置vscode调试 项目不要通过unity右键的方式打开,可找到文件夹打开 添加日志:Debug.LogError,Unity及时编译,unity > console点击后,出现错误自动暂停 对象查找 UnityEngine.Object.FindObjectsOfType搜索节点 GameObject.Find通过名字查找 ...
public class FindEnemyDemo : MonoBehaviour { private void OnGUI() { if (GUILayout.Button("查找血量最低的敌人")) { //寻找所有含有Enemy类型的引用 Enemy[] Enemies = FindObjectsOfType<Enemy>(); //找出血量最低的游戏对象的引用 Enemy min = FindEnemyByMinHP(Enemies); ...
light.type = LightType.Point; //在场景根据名称查找物体(慎用,搜索量太大) //GameObject.Find("游戏对象名称"); //获取所有使用该标签名称的物体(多个) GameObject[] alltag = GameObject.FindGameObjectsWithTag("hero"); //获取使用该标签的物体(单个) ...
GameObject.SendMessage() GameObject.BroadcastMessage() UnityEngine.Object.Find() UnityEngine.Object.FindWithTag() UnityEngine.Object.FindObjectOfType() UnityEngine.Object.FindObjectsOfType() UnityEngine.Object.FindGameObjectsWithTag() UnityEngine.Object.FindGameObjectsWithTag() ...
Unity's workflow is based on prefabs. In Unity you build a set of GameObjects with components, then create a prefab from them. You can then place instances of the prefab in your world, or instantiate them at runtime. Unity的工作流程是基于prefabs的,我们创建一系列具有组件的GameObjects,然后通...
Unity's workflow is based on prefabs. In Unity you build a set of GameObjects with components, then create a prefab from them. You can then place instances of the prefab in your world, or instantiate them at runtime. Unity的工作流程是基于prefabs的,我们创建一系列具有组件的GameObjects,然后通...