我将其发布在Play Store.But some devices are crashing.Error消息是"Failed to load IL2CPP“。 浏览1433提问于2019-09-27得票数 2 回答已采纳 2回答 NotSupportedException get_HasShutdownStarted -“il2cpp不支持这个icall 、 我从我的iOS应用程序(它是用Unity3d构建的)中得到了以下异常: NotSupported...
问如何修复unity中“加载IL2CPP失败”的错误?EN这个判断只能判断pic是否存在,只有pic=””的情况下,...
Failed to load PlayerSettings (internal index #0).Most likely data file is corrupted, or built with mismatchingeditor and platform support versions. 打包出来的exe运行不了,一运行就报错,问题原因:Il2cpp的支持版本和unity版本不一致。解决办法:重装Il2cpp的支持。
[sm]:4 MONO_WASM: Failed to load config file ./blazor.boot.json [object Object] undefined Error: Failed to load config file 需要修改Player Settings 里面的 Other Settings,把Scripting Backend 设置从原本的.NET 8 修改成IL2CPP 即可
/Users/zcs/workspace/ProjectC/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/java/com/unity3d/player/PrivacyActivity.java:1: ???: ???: '' ???package com.unity3d.player; ^ /Users/zcs/workspace/ProjectC/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/java/com/...
5. Delete global-metadata.dat using File Manager (Android/com.DefaultCompany.Il2cppInitCrash/files/il2cpp/Metadata/global-metadata.dat) 6. Relaunch the app and observe the behaviour Expected result: The app displays an error message “failed to load IL2CPP” Actual result: Application crashes ...
Win7系统。打开游..从3d区,找了游戏安装包,找到打开exe程序。出现Failed to load il2cpp错误。可能是unityCrashHandler64与win7系统不兼容吗?是否要找历史版本?或许其他问题以及
1:在PlaySettings->other settings->Scriptiing Backend 选择IL2CPP(默认是Mono), c++ Compiler Configuration 选择Release Target Architectures 里面的Arm64就是可以说勾选的了,勾选打包即可 2:Androi APP Bundley优化在Build Sttings 勾选Build App Bundle(Google Play)即可,打出的是aab包 ...
IL2CPP initialization failed,这是因为UnityFramework不对,解决的方式就是重新编译了UnityFramework,然后iOS工程重新引用UnityFramework就好了,这里说一下,以免大家踩坑) 7.选择iOS工程并添加UnityFramework 如图: 到这里文件相关的就可以不用管了(相较于2018版真是太省事了,unity的文件不用改也不用删,爽!!!) 接下...
Scripting Runtime:IL2CPP_ (Mono, and/or IL2CPP) Pre-built SDK from thewebsiteor open-source from this repo:https://developers.google.cn/unity/archive?hl=zh-cn___ [REQUIRED] Please describe the issue here: In My project , I use UPM import Firebase SDKs, then, build for android, but...