Connect(); // Publish returns IConnectableUniTaskAsyncEnumerable. } public void Publish(T value) { channel.Writer.TryWrite(value); } public IUniTaskAsyncEnumerable<T> Subscribe() { return multicastSource; } public void Dispose() { channel.Writer.TryComplete(); connection.Dispose(); } }...
Mobile Notifications Package. Contribute to Unity-Technologies/com.unity.mobile.notifications development by creating an account on GitHub.
The plug-in can launch Unity or just connect over a port to talk to the soft debugger (to check out the code, see the GitHub project at bit.ly/1zY6K2a). The good folks working on VSTU have in turn written an extension for Visual Studio that uses this library, as well (see ...
BuildPlayerOptions buildPlayerOptions=newBuildPlayerOptions();/* Scene and build target settings are omitted. */buildPlayerOptions.options|=BuildOptions.Development;// Add only if you want to enable Deep Profile modebuildPlayerOptions.options|=BuildOptions.EnableDeepProfilingSupport;BuildReport report=Bui...
翻译自https://github.com/CyberAgentGameEntertainment/UnityPerformanceTuningBible/ AssetBundle配置中的问题可能会导致许多问题,例如浪费用户宝贵的通信和存储空间,以及阻碍舒适的游戏体验 AssetBundle的粒度 由于依赖问题,应该仔细考虑AssetBundle的粒度。在极端情况下,有两种方法可以做到这一点:将所有资源放在一个AssetBundle中...
The plug-in can launch Unity or just connect over a port to talk to the soft debugger (to check out the code, see the GitHub project at bit.ly/1zY6K2a). The good folks working on VSTU have in turn written an extension for Visual Studio that uses this library, as well (see ...
https://developer.huawei.com/consumer/cn/doc/start/merchant-service-0000001053025967 3,创建应用 登录华为开发者联盟,点击"管理中心",在AppGallery Connect控制台页面上创建项目,以及创建应用。创建成功后,自动跳转到对应的应用信息页面,在此页面你可以看到系统分发给此应用的APP ID和SecretKey等信息。
登录华为开发者联盟,点击"管理中心",在AppGallery Connect控制台页面上创建项目,以及创建应用。创建成功后,自动跳转到对应的应用信息页面,在此页面你可以看到系统分发给此应用的APP ID和SecretKey等信息。 4,开通API服务 在项目的应用信息页面,选择API管理页签,根据实际需要选择打开对应API服务。
Going Forward Be sure to read theofficial announcementfrom the new team and follow their work on thenew GitHub repo. Let them know what you’d like to see in future releases of Unity and help them continue to grow the community.
1.登录Github官网,注册登录 2.点击New Repository创建新的存储库。填写存储库名称 描述(选填)公有(...