使用External Tools 偏好设置可设置用于编写脚本、处理图像和进行源代码控制的外部应用程序。Preferences 窗口中的 External Tools 范围 属性功能 External Script Editor 选择Unity 应使用哪个应用程序来打开脚本文件。Unity 会自动将正确的参数传递给内置支持的脚本编辑器。Unity 内置支持 Visual Studio Community、Visual ...
未使用的參數不應該從 Unity 訊息中移除 (FxCop)。 已將MenuItem 支援新增至 USP0009 抑制器。錯誤修正整合: 已修正 USP0001 和USP0002 抑制器無法與多餘的括弧或方法參數一同運作的問題。 已修正即使 Unity 設定中停用自動重新整理,也會強制執行資產資料庫重新整理的問題。
在Preferences窗口中,点击“External Tools”。 在SDK路径下找到“SDK”框,点击“Browse”按钮选择你的SDK路径。 3. 自动化配置路径 若要通过C#脚本自动配置Android SDK路径,在Unity项目中,可以使用以下示例代码: usingUnityEditor;publicclassAndroidSdkConfigurator{[MenuItem("Tools/Set Android SDK Path")]publicstati...
Animated Icons, Buttons, Context Menu, Dropdown, Horizontal Selector, Icons, Input Fields, Modal Windows, Multi Selectable Dropdown, Notifications, Pie Chart, Progress Bars, Radial Slider, Sliced Borders, Sliders, Switches, Toggles, Tooltip, Window Manager... ...and many more additional components...
In the Unity Editor, select theEdit > Preferencesmenu. On the left, select theExternal Toolstab. Add a version of Visual Studio that isn't listed It's possible to select other versions of Visual Studio that are unlisted and installed in a custom directory. ...
You can confirm this option or change the external script editor to a specific version of Visual Studio from the Unity Editor. In the Unity Editor, select the Edit > Preferences menu. On the left, select the External Tools tab. Add a version of Visual Studio that isn't listed It's ...
respectively. You can choose to exclude it when you select which components to download and install. By default, theExternal Script Editor(menu:Unity>Preferences>External Tools>External Script Editor) is set to Visual Studio. When you enable this option, Unity launches Visual Studio and uses it ...
[MenuItem("Tools/Android SDK Manager")] 1. 在Unity 的菜单栏中添加一个新条目,实现用户交互。 窗口显示 publicstaticvoidShowWindow(){...} 1. 显示自定义的 Android SDK 管理窗口。 OnGUI 方法 GUI 绘制 GUILayout.Label("Set Android SDK Path",EditorStyles.boldLabel);sdkPath=EditorGUILayout.TextFie...
在Unity 编辑器的菜单栏中,依次点击 HKTools -> GlobalSettings...(全局设置)。 弹出的编辑器窗口将自动检测本工程中所有继承自 Architecture 的框架类,通过点击下拉菜单,选取当前项目所适用的 Architecture。 点击“设置为当前 Architecture”按钮,完成 HKTools 使用框架的重新设定,并自动对 HK_ArchitectureProvider.cs...
In the Unity Menu, selectEdit / Preferences. Depending on the Unity version used : Confirm thatCode Optimization On Startupis set toDebug. Or select theExternal Toolstab. Confirm that theEditor Attachingcheckbox is enabled. For more information, see theUnity Preferences ...