EventTriggerListener类,不需要挂载到物体上,继承EventTrigger,作为Common类直接使用 using UnityEngine; using UnityEngine.EventSystems; public class EventTriggerListener : EventTrigger { public delegate void voidDelegate(GameObject obj); public voidDelegate OnBtnDown; public voidDelegate OnBtnUp; public voidDeleg...
private void AddEventTriggerEvent(Component obj, EventTriggerType eventType, UnityAction<BaseEventData> callback) { EventTrigger.Entry entry = null; EventTrigger trigger = obj.GetComponent<EventTrigger>(); if (trigger != null) // 已有EventTrigger { // 查找是否已经存在要注册的事件 foreach (EventTrigg...
public event BaseEventDelegate onUpdateSelected; public event BaseEventDelegate onSelect; public event BaseEventDelegate onDeselect; public event AxisEventDelegate onMove; public event BaseEventDelegate onSubmit; public event BaseEventDelegate onCancel; #endregion public static EventTriggerListener GetListener...
privatevoidAddTriggersListener(GameObjectobj,EventTriggerTypeeventType,UnityAction<BaseEventData>action){//首先判断对象是否已经有EventTrigger组件,若没有那么需要添加EventTriggertrigger=obj.GetComponent<EventTrigger>();if(trigger==null){trigger=obj.AddComponent<EventTrigger>();}//实例化delegatesif(trigger.trigge...
AddTriggersListener(Obj.transform.Find("LeftBarPanel/menu").gameObject, EventTriggerType.PointerExit,menuExit ); }//////为obj添加Eventrigger监听事件//////添加监听的对象///添加的监听类型///触发的函数publicvoidAddTriggersListener(GameObject obj, EventTriggerType eventType, UnityAction<BaseEventData...
实现一个UIEventListener类,继承自MonoBehaviour 在需要监听事件的UI物体上绑定UIEventListener 使用该类上的AddEventListener来给事件绑定回调函数 代码实现 public class TestUIListener : MonoBehaviour, IPointerClickHandler { public delegate void GoDelegate(GameObject go); ...
{eventID=EventTriggerType.PointerClick,callback=new EventTrigger.TriggerEvent()};entry.callback.AddListener(listener);trigger.triggers.Add(entry);}privatevoidRemoveEvent(GameObject go){EventTrigger trigger=go.GetComponent<EventTrigger>();trigger.triggers.Clear();}privatevoidOnBtnClick(BaseEventData point...
1.在你的程序集中加入你的事件 2.在你想要接受事件的地方继承你的事件,比如这里 3.绑定事件 4.调用...
官方手册地址:Event Trigger 用于响应用户在UI元素上的交互事件。它可以用于捕捉用户的点击、拖拽、鼠标悬停等事件,并执行相应的操作。 在Unity中,UI元素的交互事件是一个非常重要的元素。为了响应UI元素的交互事件,需要使用Event Trigger组件。Event Trigger组件可以向UI元素添加多个事件处理程序,用于响应用户的不同交互...
Unity EventTrigger,EventListener链接: EventSystems.EventTrigger - Unity 脚本 APIdocs.unity.cn/cn/2018.4/ScriptReference/EventSystems.EventTrigger.html Cocos Creator的事件系统,链接: 发射和监听事件 · Cocos Creatordocs.cocos.com/creator/manual/zh/scripting/events.html ...