这是错误: Assets/Scripts/TriggerCode.cs(6,43): error CS1513: } expected 这是Unity正在检测的代码部分 void triggerCollide (Collider other) { public string ObjectCollided = other; if (OnTriggerEnter.ObjectCollided == "Player" || "Sphere") { SceneManager.LoadScene("YouWon"); } else if (OnT...
Library/PackageCache/com.unity.render-pipelines.universal@10.2.2/Runtime/Deprecated.cs(37,23): error CS1513: } expected Library/PackageCache/com.unity.render-pipelines.universal@10.2.2/Runtime/Deprecated.cs(37,58): error CS1002: ; expected Library/PackageCache/com.unity.render-pipelines.universal@...
unity3d 无法在Unity的Switch语句中使用静态对象case语句应该是var _ when direction.Equals(Class.VALUE)...