using MyLibrary; public class ExampleScript : MonoBehaviour { void Start() { MyClass myObject = new MyClass(); // 其他代码 } } 通过以上步骤,可以有效解决Unity中的CS0246错误。如果问题依然存在,建议检查项目的依赖项和配置文件,确保所有必要的程序集都已正确引用。
public abstract class Items : MonoBehaviour { [Header("Main Settings")] public GameObject Model; public Texture2D Icon; public string itemName; public int itemNum; } Run Code Online (Sandbox Code Playgroud) 然后(当然每个都在单独的脚本文件中)public class Weapon : Items { [Header("Weapon ...
unity3d 错误CS0246:找不到型别或命名空间名称'UnityEngine'打开“visual studio安装程序”并单击版本上...
在Unity中创建一个NPC,使它一直跟踪一个目标Destination,C#脚本代码如下,错误信息描述如下 usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publicclassFollowDestination : MonoBehaviour {privateNavMeshAgent ThisAgent =null;publicTransform Destination =null;voidAwake() { ThisAgent= GetComponent...
publicclassFireController:MonoBehaviour{privateboolisMouseDown=false;privatefloatlastFireTime=0f;privateVector3fireDirection;privateAddVelocitybullet;[PrefabPathVariable]publicstringbulletResourcesPath;publicfloatfireInterval=0.1f;publicTransformfireBeginPosition; ...
using UnityEngine;using UnityEngine.AI;// 导航系统需要的命名空间using System.Collections;//小车AI导航demopublicclassNavigation:MonoBehaviour{//public Transform TargetObject = null; //定义空物体privateNavMeshAgent agent;//导航网格代理组件voidStart(){// 移动到空物体所在位置//if (TargetObject != null...
} 创建并使用Lua虚拟机:在Assets/Scripts目录下,创建LuaManager.cs脚本,作为lua脚本执行的入口 usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingXLua;publicclassLuaManager:MonoBehaviour{ LuaEnv luaEnv; LuaTable luaTable; LuaFunction luaFunction;voidStart(){// 创建Lua虚拟机luaEnv ...
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 完整代码: using UnityEngine; using System.Collections; using System.Collections.Generic; [ExecuteInEditMode] public class ProceduralTextureGeneration: MonoBehaviour
public class TweenPositionTest : MonoBehaviour { public enum TweenType { iTween, HOTween, DOTween, LeanTween } public TweenType tweenType; public Vector3 from; public Vector3 to; public float duration; void Awake() { switch(tweenType) { case TweenType.iTween: iTweenPosition(); break; case...
usingSystem;usingSystem.Collections;usingSystem.Collections.Generic;usingSystem.Linq;usingUnityEngine;usingUnityEditor;usingUnityEditor.Build.Reporting;publicclassUnityBuildForMultiplePlatforms:MonoBehaviour{staticList<SupportedPlatform>platforms=newList<SupportedPlatform>{newSupportedPlatform(BuildTarget.StandaloneWindows...