can`t add script behaviour Assemblytnfo. The script need to derive from MonoBehaviour 在使用给组件添加脚本,是必不可缺的内容。目前的unity 3d 软件已经取消了支持js脚本,只剩下了c#。 所以在使用C#脚本的过程中,需要注意,所使用脚本中的类,需要继承MonoBehaviour这个类。这是一个基类,所有的组... 查看...
t been invoked yet. However, bear in mind that some callbacks are for events, such as those triggered by user inputs, which can occur at any time while your game is running. You should consult this page in combination with theMonoBehaviourscript reference (where the event callbacks are ...
异常信息 "UnityException: IsObjectMonoBehaviour can only be called from the main thread" 表明你尝试从非主线程调用了一个只能在主线程中调用的方法或属性。在Unity中,许多与游戏对象(GameObject)或组件(Component)相关的操作都需要在主线程中执行,以确保线程安全和游戏状态的正确性。 2. 异常发生的原因 Unity之...
You should notice that Unity cannot check unmanaged DLLs in the editor; you’ll have to run the game to check whether the linkage has been successful or not. This is not the case with managed DLLs, which can be checked statically.
英语翻译For example,MonoBehaviour is defined inside the UnityEngine namespace,so it can be addressed with UnityEngine.MonoBehaviour.例如,MonoBehaviour是被定义在UnityEngine里的命名空间,.
MonoBehaviour is a base class that many Unity scripts derive from. MonoBehaviour offers life cycle functions that make it easier to develop with Unity. MonoBehaviours always exist as aComponentof a GameObject, and can be instantiated withGameObject.AddComponent. Objects that need to exist independentl...