As mentioned earlier when we discussed .NET Native, when submitting your packages, make sure you submit the Master configuration. Also, we recommend you include the full program database (PDB) symbol files for crash analytics. The new Store doesn’t have the option to download cabs to analyze...
Once I import the Firebase SDK the Unity Editor show the message likes "Internal build system error. Backend exited with code", "Backend produced unparsable log entry" and then the compile backend of Unity Editor is totally crash so I cannot compile my game script after the script is modified...
We were trying to integrate unity game using flutter plugin "flutter_unity_widget: ^4.2.1" & using unity framework version "Unity 2019.3.13f1" build is getting failed in iOS(Xcode). I've attached error screenshot for same issue. The same flutter plugin and configuration is working for andr...
For example, when specifying "Assets/ParentFolder1/Parentfolder2/", the new folder will be created in "ParentFolder2" only if ParentFolder1 and ParentFolder2 already exist. DeleteAsset Deletes the specified asset or folder. DeleteAssets Lets you delete multiple assets or folders at once with ...
My prefab was able to be restored with almost no damage the way I found it on the net. But I still have problems. I have a license for the latest version of Spine. If you try to import a character created with it into Unity 2019.2.01f by drag and drop, Unity will crash. ...
An issue we found was that when you wanted to edit a Prefab Asset, you had to drag it to an open scene in the Hierarchy to modify it, apply the changes, and then remember to delete it again. Another big issue was the Apply button for Prefab instances in the Inspector. With this but...
The thing that is odd is it's only doing it if I start a new project in 3D mode or open an existing project that was started in 3D mode. If I choose 2D mode, I can create the project and it doesn't crash. Unity will usually get booted up and I will see something about ...
I changed the framework to a static library .a file and tried with that. But here I get 4 errors when building saying:.iOS/clang: Error: linker command failed with exit code 1 (use -v to see invocation) (MyApp.iOS) .iOS/error MT5209: Error: library not found for -lUnityFramework ...
However, I also confirmed that the system *is* correctly loading web data through the proxy (I have the HTTPS_proxy and HTTP_proxy set properly) in general, but for some reason the point cloud data is causing the graphics driver to crash when loaded through a proxy. I’ll be doing some...
If needed, I can share the fully configured Unity project folder later today.15kingben commented Mar 21, 2024 Does the crash happen when using just firebase or when firebase and ARCore are used together? ARCore has some firebase dependencies, you may want to try using just a single target...