fix(native,log) : log config error handling to prevent crashing fix(ui,log) : show correct log levels in UILogWindow on native initialized platforms chore(log,config) : update log config fields to Pascal case c
Mode: Survival Mode: Singleplayer SEED-ID: 130653118 If applicable: MODIFIED PLAYFIELDS: No Reproducibility: Always Severity: Crash Type: Gamestart...
The thing that is odd is it's only doing it if I start a new project in 3D mode or open an existing project that was started in 3D mode. If I choose 2D mode, I can create the project and it doesn't crash. Unity will usually get booted up and I will see something about ...
name, mod.summary, mod.logo, mod.path); // Directory.Delete(mod.path, true); // Uncomment if you generated dummy mods } }Note When uploading a mod, the plugin expects a directory (for each mod) that it will compress before uploading. You do not need to zip your files before ...
Should you use an indexed (int) key or a string key? We recommend using indexed keys for faster serialization and a more compact binary representation than string keys. However, the additional information in the strings of string keys can be quite useful when debugging....
Dont know why this crash is happening also it happens only a few times not a consistent crash like 2 out of 10 times it crashes.. So if you can say anything about it , it would be very helpful.. Thanks... Translate 0 Kudos Copy link Reply MartyG Honored Contributor III ...
My prefab was able to be restored with almost no damage the way I found it on the net. But I still have problems. I have a license for the latest version of Spine. If you try to import a character created with it into Unity 2019.2.01f by drag and drop, Unity will crash. ...
This basement aar gets included as part of Google Play Services Plugin but when we build we get the above mentioned error. Solution :The easiest solution is to comment out or delete the<meta-data android:name=”com.google.android.gms.version” android:value=”@integer/google_play_services_ver...
Now, using the skills I acquired, I have created this course, in the hopes that I could spread this knowledge and help you create your very first game. When I was building my mobile games, I ran into many, many issues, and as a result, spent hours or sometimes even days...
When you attempt using the 8.9.0 SDK, does it print anything in your error log about finding a python executable? (The updated version should log an error if it was unable to find Python.) No python relative error logs found when using 8.9.0 SDK in my case. ...