1回复 2553浏览 Error loading launcher://unity/C:/Users/Administrator/AppData/Roaming/Unity/Packages/node_modules/unity-editor-home/dist/index.html?code=3tlvNPlZAOMhAPYYC-LSIg01ef&locale=en&session_state=f40ef5c6357902ce886149db48a2db36242caba4b60a0c66e94a826a52008884.OmOCOydd81u7MF8hkhyNU...
首先,应该查找“Thread 1”(也就是主线程)的堆栈跟踪。该堆栈跟踪的第一行将指向错误发生的位置。在本示例中,该跟踪表明 NullReferenceException 发生在OptionsMenu脚本的Start方法中。仔细查看此方法实现情况将揭示问题的原因。通常,如果对初始化顺序做出不正确的判断,_Start_ 方法中就会发生 NullReferenceExceptions。
The plug-in can launch Unity or just connect over a port to talk to the soft debugger (to check out the code, see the GitHub project at bit.ly/1zY6K2a). The good folks working on VSTU have in turn written an extension for Visual Studio that uses this library, as well (see ...
Error: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones Error: Internal build system error. BuildProgram exited with code 1. Unity.IL2CPP.Bee.BuildLogic.ToolchainNotFoundException: IL2CPP C++ code builder is unable to build C++ code. In order ...
按照https://unity.cn/instantgame/docs/WechatMinigame/Demo/文档中演示操作从unity导入到微信开发者工具,在预览的时候时候遇到的问题dotnet.runtime.8.0.0.ltwt23bs1c.js:3 MONO_WASM: instantiate_wasm_module() failed CompileError: WebAssembly.instantiate(): unexp
but i have the bug on all unity version and on all netcode version that i tried. (I tried latest of 2021, I tried Netcode 1.4.0, 1.5.2, 1.3.1) Before building, in the game scene, change the connection address to the IP of your server (TheNetwork prefab). Here are my build ...
Bundle Version CodeAn internal version number. This number is used only to determine whether one version is more recent than another, with higher numbers indicating more recent versions. This isn’t the version number shown to users; that number is set by theversionNameattribute. The value must...
Fixed local deployment of Unity assemblies for code completion in the event of an IO error (such as read-only files, or files locked by Visual Studio). Fixed a regression where opening a script from Unity wouldn't focus the file if it was already opened in Visual Studio. Fixed performance...
Code Snippet@echo off REM Visual Studio project directory for DLLs SET UNIVERSAL_PLUGIN_DLL=.\UniversalPlugin REM Unity directory structure SET UNITY_PROJECT_DIR=%1 SET PLUGIN_DIR=%UNITY_PROJECT_DIR%\Assets\Plugins\\par SET METRO_DIR=%PLUGIN_DIR%\Metro\\par IF %1.==. GOTO ERROR1...
getWifiLinkLayerStats_1_3_Internal(l.936) failed {.code = ERROR_NOT_SUPPORTED, .description = } TakeRentPerfTask.update(Line:196)[TakeRentPerfTask]: update size=0 倒计时 currentSecond >>38 [minicap](this:0x7e90653000,id:0,api:1,p:574,c:9230) queueBuffer: slot 0 is dropped, handle...