【Unity】强制把warning当做错误的设置 创建一个这个文件 ProjectFolder/Assets/smcs.rsp, 这个文件中的所有东西会被当做 编译命令参数 强制警告当做错误 是-warnaserror+, 把这个加到smcs.rsp里面就可以 其他更多有用的参数 可以看UnityInstallFolder/editor/data/bin/smcs /? 这个下面的 如果smcs.rsp 文件名不管用的话,可以试试mcs.rsp
ScriptStringTable= LocalizationSettings.StringDatabase.GetTable("ScriptLocalization"); //Debug.LogWarning(ScriptStringTable.GetEntry("CommonTip_NoItem").GetLocalizedString()); }//////获取本地化文本///publicstringGetLocalizedString(stringkey) {returnScriptStringTable.GetEntry(key).GetLocalizedString()...
Warning: License for package Android SDK Build-Tools 28 not accepted.]exit code: 1UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)UnityEditor.Android.Command.Run (System.Diagnostics....
.Invoke(webSocket, message);}/// /// 收到不完整帧时的消息/// /// /// private void OnIncompleteFrame(WebSocket webSocket, WebSocketFrameReader frame){Debug.LogWarning("接收到不完整帧的消息:" + frame.DataAsText);OnAction_IncompleteFrame?.Invoke(webSocket,frame);}/// /// 接收二进制消息/...
ObjectField("围墙预制体", targetPrefab, typeof(GameObject), false) as GameObject; instanceParent = EditorGUILayout.ObjectField("实例生成父对象", instanceParent, typeof(Transform), true) as Transform; if (targetPrefab == null) { EditorGUILayout.HelpBox("请选择目标预制体", MessageType.Error); ...
If an error occurs, the exception is copied to the OperationException member of the operation object and the Status is set to Failed. By default, the exception is not thrown as part of the operation. However, you can assign a handler function to the ResourceManager.ExceptionHandler property to...
Photon Unity Networking (PUN)是一种用于多人游戏的Unity软件包。 灵活的匹配可以让玩家进入房间,可以通过网络同步对象。 快速和可靠的通信是通过专用的Photon 服务器完成的,因此客户端连接不需要1对1。
当我们使用--continue命令行选项时,Gradle将执行从属任务没有失败的所有任务。这在多模块项目中也很有用...
HKUnityTools 是我们团队在 Unity 项目中开发的工具集,涵盖编辑器和运行时功能,旨在优化工作流程并降低开发负担。若有任何疑问,欢迎联系QQ : 511919078微信 : JingChanChangFan 本项目部分模块基于: QFramework v1.0.202 Dotween v1.2.765 HKUnityTools更新日志:https://kdocs.cn/l/caGHelWvXD0f ...
1 void OnExplode () { 2 isExplode = true; //设置标志位 3 GameObject exploEffect = //实例化粒子系统 4 Instantiate(explodePrefab, Vector3.zero, Quaternion.identity) as GameObject; 5 exploEffect.transform.parent = this.transform; //设置effect的父节点 6 exploEffect.transform.localPosition = ...