案例一: 背景:打包时提示”Error building Player because scripts had compiler errors“和其他代码编译不过的异常提示(”/ToLua/ToLua/Editor/ToLuaMenu.cs(26,7): error CS0246: The type or namespace name `UnityEditor' could not be found“),代码跑到” BuildPipeline.BuildStreamedSceneAssetBundle“就中断了...
UnityEditor.BuildPlayerWindow+BuildMethodException: Error building Player because scripts have compile errors in the editor at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0021f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:182...
Assets/CreateGuanJians.cs(4,7): error CS0246: The type or namespace name `UnityEditor' could not be found. Are you missing an assembly reference? 1 Error building Player because scripts had compiler errors 1 Build completed with a result of 'Failed' UnityEditor.BuildPlayerWindow:BuildPlayerAn...
unity导出android.apk出错 UnityEditor.BuildPlayerWindow+BuildMethodException: Error building Player because scripts have compile errors in the editor at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0021f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerW...
UnityEditor.BuildPlayerWindow+BuildMethodException: Error building Player because scripts have compile errors in the editor at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0021f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:187...
dalao们这个怎么..这个报错UnityEditor.BuildPlayerWindow+BuildMethodException: Error building Player because scripts have c
Error building Player because scripts had compiler errors 代码如下: using System.IO; using UnityEditor; public class CreateAB { [MenuItem("Assets/BuildAB")] static void BuildAB() { string dir = "AssetBundles"; if (!Directory.Exists(dir)) { Directory.CreateDirectory(dir); } BuildPipeline.Bu...
And when I tried building the project on iOS, I got this one more message: UnityEditor.BuildPlayerWindow+BuildMethodException: Error building Player because scripts have compile errors in the editor at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0021f...
This error usually happens if you use lots of recursive generics. You can hint to the AOT compiler to allocate more trampolines of type 0, type 1 or type 2. Additional AOT compiler command line options can be specified in the “Other Settings” section of thePlayer Settings. For type 1 ...
IL2CPP: Compiles C# code into CIL, converts the CIL to C++ and then compiles that C++ into native machine code, which executes directly at runtime. For more information, refer toIL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building projects ...